how did you overcome how Worldcraft 3.3/Hammer usually gets the textures aligned all wrong when you load a standard .map instead of Quake 220 .map file?
(x1 y1 z1) (x2 y2 z2) (x3 y3 z3) texture x-shift y-shift angle x-scale y-scale
to VHE, it always correctly convert it to
(x1 y1 z1) (x2 y2 z2) (x3 y3 z3) texture [x-texvector x-shift] [y-texvector y-shift] angle x-scale y-scale
of map220, but when you try backward convertation you loose your alignments.
I can upload my small util that convert map220 to the standart quake and quake3 maps, just i need to translate UI from russian to english )
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