One thing that might be nice to add to some of the opensourced quake 1 bsp editors out there would be the origin brush entity that Quake 2, Half-Life, and a number of other games use for rotating doors and entities. Basically the origin brush is a null brush that simply acts as the "hinge" for rotating objects. It's not an actual entity, but rather I believe its some sort of trick added by map creators. More info here:
http://www.superjer.com/learn/func_door_rotating.php
http://www.superjer.com/learn/func_door_rotating.php
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