after grabbing bakers QuakeSRC tutorials and ... well some kind of proquake source, and "IccWin32" [i read somewhere that that's what you use for quake engine, id find the source of this reading, but i'm a lazy sob]
so i decided to do some tut's that sound cool and/or useful
so i chose "dark lights" http://www.quake-1.com/docs/quakesrc.org/139.html
and "DP_extensions" http://www.quake-1.com/docs/quakesrc.org/140.html
{which im hoping is related to this ... i cant find it, but its a little file that acts as an extension to defs.qc which is full of .floats and stuff that only darkplaces uses...which is why some mods are darkplaces dependent}
but when i attempted the "dark lights" one, it seems that code had been removed :/
..so i guess i need the original glquake, but thee seems to be a lot of stuff that isn't the source for the original gl, does anyone know a link so i don't keep getting tricked by Google, or a more stable gl engine that will still have most of this code intact?
i know this engine experiments might no go anywhere though
so i decided to do some tut's that sound cool and/or useful
so i chose "dark lights" http://www.quake-1.com/docs/quakesrc.org/139.html
and "DP_extensions" http://www.quake-1.com/docs/quakesrc.org/140.html
{which im hoping is related to this ... i cant find it, but its a little file that acts as an extension to defs.qc which is full of .floats and stuff that only darkplaces uses...which is why some mods are darkplaces dependent}
but when i attempted the "dark lights" one, it seems that code had been removed :/
..so i guess i need the original glquake, but thee seems to be a lot of stuff that isn't the source for the original gl, does anyone know a link so i don't keep getting tricked by Google, or a more stable gl engine that will still have most of this code intact?
i know this engine experiments might no go anywhere though

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