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Quake-Life source open!

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  • Quake-Life source open!

    In honor of Half-Life's 10th birthday, and the "completion" of the final boss, I'm opening up the source to quake-life from here on in. I feel that while it's certainly not in a completed state, the code is definitely at least in late alpha or early beta stages. You can play through most maps from c0a0e through c5a1, but there are some hitches along the way. Note that this is NOT a full public release, just a public source code release. It may not make much sense to release the code before the final build, but I felt that in honor of HL's 10th birthday and the increasing attention to how HL entities run and operate that I might as well put out something. A full release is at least a few weeks to a few months away (depending how much time I have on my hands). Also note that there's a lot of code that is un-used and needs some cleaning. Be sure to check out the readme!

    https://customtf.svn.sourceforge.net...akelife/ql_src

  • #2
    Nice stuff and some groundbreaking research.

    /Gotta go ... stupid weekends
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      is it only the source or is the compiled version in there too?

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      • #4
        Nice! I'm still playing halflife one thru to get the feel for it.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #5
          When I find some time, I'll try to make some instructions on how to use this if Avirox doesn't beat me to it.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #6
            Simplest way to get the progs.dat is to download all that and (if you're in windows) double click fteqcc.exe (or use the GUI). If you're using linux or some other operating system you'll have to compile fteqcc to match your specs. The reason I didn't just release the progs is that this is mainly to be used as a "research" project at the moment. I wouldn't really use it to play through the whole game yet, as there's still a lot that needs to be tinkered/bugfixed.

            https://customtf.svn.sourceforge.net...ife_readme.txt should cover the basics if you wish to try either the Uplink demo or the retail game. User made maps may work as well, though I'm not sure to what extent.

            PS. I'd also like to schedule some test sessions to play through most of the game cooperatively. Being that half-life is a rather large game even with bunnyhopping and all the nice quake abilities, it will take quite some time to play through so there would have to be a number of sessions. If you feel like playing through it on your own, please do post any bugs you may find here. Thanks!

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            • #7
              Wow, that's really awesome stuff, Avirox! It's a cool you decided to go open source with it

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              • #8
                What does the .qc extension stand for?Quake C?

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                • #9
                  Yup

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                  • #10
                    nice, thanks for the source!
                    Scout's Journey
                    Rune of Earth Magic

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                    • #11
                      *Sigh*

                      I'll go cry now. I thought this was for vanilla Quake.

                      Though there is a half-assed Half-Life mod for vanilla Quake among the netz. It's rather cool ^_^.

                      Oh, and, excellent job.

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                      • #12
                        You can't play half-life BSPs on vanilla quake. But anyways, you do not need half-life to use this mod. You can make quake maps or even your own half-life maps and use them. The point is that people can make use out of half-life entities in their own maps.

                        Also, I wasn't aware of another hl mod for quake. Do you happen to remember what it's called?

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                        • #13
                          All the content is ripped (and come to think of it, with your entities, it should run better) and it's probably very much illegal, it's even got full Quake in the released archive.. I'll PM you a link tommorrow. It was made for the PSP, by the way. It may not run on your engine of choice for that reason.

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                          • #14
                            Well if it's based on quake, hopefully it's still using a progs.dat. I'd really appreciate it if you could provide me with a link for it. Thanks,

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                            • #15
                              after doing some searching I found something by a "Sisah". There's a lot of stuff that looks like converted half-life maps and models. As well, there are a lot of other things that this person (or persons) must have gone through a TON of work to add. I'm quite impressed, actually. Does anyone know of or know how to contact this Sisah fellow? Thanks,

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