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  • Rook!!!!

    TC31764610100334516487364/ctf/progs.dat

    ***********************************
    ERROR: progs.dat has wrong version number (1667589120 should be 6)
    Press Enter to exit
    ***********************************


    WTF?
    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

  • #2
    The mysterious engine killing teleporter

    Found this old thread at I3D



    ERROR: progs.dat has wrong version n...0 should be 6)
    WARNING
    May be too intense for some viewers.
    Stress Relief Device
    ....BANG HEAD HERE....
    ---------------------------
    .
    .
    .
    .
    .--------------------------

    Comment


    • #3
      Link doesnt work
      Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

      Comment


      • #4
        its definately the mod. cax is running no problems on it right now
        Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

        Comment


        • #5
          corrupt progs, or exclusively for some engine that I'm unaware of.
          Some Game Thing

          Comment


          • #6
            ya I think it pointed to progs also
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
            ---------------------------
            .
            .
            .
            .
            .--------------------------

            Comment


            • #7
              I suggested to him that it may have been possible that he uploaded the progs.dat to his server using ascii file transfer instead of binary, though I am not positive that this will corrupt the file. I downloaded the zip and the newest PQ4.51 and everything works on my end.

              EDIT:

              Just downloaded the progs.dat from mono via email. That works fine too! So maybe the host is doing something weird??
              Last edited by R00k; 11-22-2010, 09:27 AM.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #8
                this is all it does now:

                Console initialized
                Could not initialize security module
                Winsock TCP/IP Initialized
                Exe: 12:10:15 Dec 22 2009
                32.0 megabyte heap
                Host Initialized
                execing quake.rc
                execing default.cfg
                Unknown command "viewsize"
                Unknown command "volume"
                Unknown command "sensitivity"
                couldn't exec config.cfg
                execing autoexec.cfg
                Unknown command "Content-Type:"

                SV_SpawnServer: Mon Nov 22 10:20:26 2010
                Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

                Comment


                • #9
                  im going to try to put the maps in a folder vs a pak and see if it works
                  Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

                  Comment


                  • #10
                    try adding +developer 1 to the commandline to spit out more context.

                    Log file initialized.
                    C:\Documents and Settings\admin\Desktop\quake/ctf/ctf1.log
                    Mon Nov 22 10:33:04 2010
                    Console initialized
                    Could not initialize security module
                    Winsock TCP/IP Initialized
                    Exe: 21:19:20 Aug 3 2010
                    32.0 megabyte heap
                    Host Initialized
                    execing quake.rc
                    execing default.cfg
                    Unknown command "viewsize"
                    Unknown command "volume"
                    Unknown command "sensitivity"
                    execing config.cfg
                    execing autoexec.cfg

                    SV_SpawnServer: Mon Nov 22 10:33:32 2010

                    SpawnServer: ctf1

                    Clearing memory
                    Programs occupy 522K.
                    Big Endian architecture detected
                    Alignment detected
                    0 entities inhibited
                    Found start of hunk in 13 frames
                    Ban hunk cleared.
                    Mute hunk cleared.
                    Loading Main Configuration File
                    execing crctf.cfg
                    password 0 set
                    Overtime changed to 5 minutes
                    deathmatch changed to 1
                    Match length changed to 20 minutes
                    execing ban.cfg
                    Searching for optional configuration file ctf1.cfg
                    It is OPTIONAL - there is nothing wrong if it can't be found.
                    couldn't exec ctf1.cfg
                    Searching for optional file entities/ctf1.ent
                    It is OPTIONAL - there is nothing wrong if it can't be found.
                    couldn't exec entities/ctf1.ent
                    Searching for optional file cameras/ctf1.cam
                    It is OPTIONAL - there is nothing wrong if it can't be found.
                    couldn't exec cameras/ctf1.cam
                    host: CRCTF (anti-wallhack on [mode: players])
                    version: ProQuake 4.51
                    tcp/ip: 127.0.0.1
                    map: ctf1
                    players: 0 active (16 max)
                    I checked the configs you sent and everything looks fine.

                    double check your autoexec.cfg, that IS an ascii file, it also should "map ctf1" for you after the SV_SPAWNSERVER.
                    when I see
                    execing autoexec.cfg
                    Unknown command "Content-Type:"
                    it makes me wonder.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • #11
                      i fixed the "content type" thing by commenting it out. it was at the top of the file. still doesnt load
                      Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

                      Comment


                      • #12
                        i also stuck all the maps in a maps folder. no paks are being used
                        Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

                        Comment


                        • #13
                          Does server setup installed on your local machine work?

                          It's ideal to install everything into /ctf leaving only original Quake in /id1 in case you want to host multiple mods on different ports. Paks remain in order per folder, as you know. This doesn't mean, having pak0 and pak1 in /id1 means you need to rename the /ctf paks to pak2 and pak3. Those should also be named pak0 pak1 etc.
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                          Comment


                          • #14
                            how about this?

                            Winsock TCP/IP Initialized
                            Warning: could not open lock, using crowbar

                            Is this a linux server err message? (looking at quake source ATM). maybe the idiot buddy is using linux and never told me
                            Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

                            Comment


                            • #15
                              ACK!
                              Well if so, case sensitivity DOES matter. PAK0.PAK is not pak0.pak , PROGS.dat != progs.dat etc...

                              But linux doesnt use winsocks... so this must be a windows machine, that error is in sys_win.c
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                              Comment

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