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  • #16
    ok.. here is the situation:

    I load it w/o the progs.dat file and ctf1 loads right up (obviously no flags or grapple)

    I put progs.dat file back in..it acts like its dm mod - spawns to the start level and you can jump to other levels though the teleporters.
    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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    • #17
      whats crctf3312.zip

      it loaded but when I selected a team, it crashed the server as follows:

      ADDRESS 1273(array)entity 0 1275(i) 0.0 1296(?]
      strman.qc : allocate_string_size
      strman.qc : flen
      utils.qc : ready_name
      match.qc : match_ready
      match.qc : match_impulse
      server.qc : ctf_impulse
      observer.qc : observer_post_think
      client.qc : PlayerPostThink
      <NO FUNCTION>
      assignment to world entity
      Host_Error: Program error
      Host_ShutdownServer: NET_SendToAll failed for 1 clients
      Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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      • #18
        Make sure you are pointing to the proper -game folder....

        OR Start all over again... I blame your hosting company for not allowing telnet/shh access but, anyways...

        Grab a fresh install of the paks here:
        http://www.clanhdz.com/files/quake/3wctfc.zip

        delete your /ctf folder and make a new one,
        dump all of the pak files from the above .zip into the /ctf folder

        download http://www.quakeone.com/qrack/crctf34.zip

        copy everything from that .zip into the /ctf folder

        edit the .cfg files in the /ctf folder.

        delete any .cfg files in the /id1 folder

        cd back to the /quake/ folder

        create a ctf.bat file like this, and upload it to the /quake folder on the server.
        Code:
        :top 
          
        @echo on 
        
        start /w wqpro.exe -game ctf -dedicated 12 -ip ***.***.***.*** -udpport 26000 -zone 1024 -condebug qconsole%d +developer 1 -heapsize 32000 %%1 %%2 %%3 %%4 %%5 %%6 %%7    
          
        @Echo off 
          
        echo. 
          
        echo ** The Server has been closed ** 
          
        echo. 
          
        echo ** Will restart Server in 15 seconds ** 
          
        echo. 
          
        echo ** Press S to restart Server now ** 
          
        echo. 
          
        echo ** Press Q to Quit ** 
          
        echo. 
          
        choice /n /c:qs /t:s,15 
          
         
          
        if errorlevel 2 goto top 
            
        :end
        edit the -ip parameter replacing the ***s with the valid ip address of your server.

        start the bat file.

        After this is working properly then you can try to install more maps into the /ctf folder by either adding .pak files or creating a /map folder in the /ctf folder.

        Since you have the server working on your computer, i really think it's something your host is doing that is inhibiting the server.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #19
          3312 is server modules ctf YUK!

          * Actually that version you are reporting was my trinicom clone i made for HDZ...(or a bad decompiled version); wonder where u got that??
          Last edited by R00k; 11-22-2010, 05:40 PM.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #20
            do you have any other ctf mods that work? I would see if 28k works but i need a ban mechanism to kimp at bay. I know I could code this in, but that mod is so out of date.
            Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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            • #21
              you posted it on this site
              Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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              • #22
                well its up. now lets see if it crashed every 10 mins
                Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

                Comment


                • #23
                  ftp://ftp.clan-rum.org/quake/mods/ctf/crctf28k.zip


                  If you just copied the ctf maps into the ctf folder you are missing the ctf models and sounds, which are trying to be precached at server spawn.

                  Check List:
                  -------------------
                  [x] Install Quake

                  [x] create /ctf folder

                  [?]install 3wave ctf paks (pak0 has the models, sounds, maps)

                  [x]install crctf into /ctf
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #24
                    crctf28k crashes after 5 minutes as well. Which means its either the exe or the server.

                    I am trying your exe.. if it doesnt work. im going put it on a different box
                    Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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