Just wondering how to put a edited texture in quake. Baker if you see this could you elaborate more? I'm extremely confused on what you told me to do.
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Texturing, Swaping out old for new.
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Texturing, Swaping out old for new.
Gentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]Tags: None
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nono im looking to make my own texture for the mapGentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]
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Well if you are using darkplaces or almost any other modern engine you can make a replacement texture by putting it in the textures folder. Take a look how QRP's texture pack did it. This would be a much easier way. You can also make it ONLY effect a single map by putting the texture into .../textures/e1m1/ for example. That'd make it only effect e1m1
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my dark places does not have a textures folder D:Gentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]
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ok file made. now how would i make it affect just that one map?Gentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]
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Now im using texmex to edit my textures but heres what i did.
I exported 1 texture from the very 1st level palletes. [Let's say its tlights2]
It was exported to the desktop as a bmp, and i edited it in paint.
^ that is were i am stummped. i cant get that newly edited texture, into the level.Gentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]
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Ensure it's named the same as it was within the wad. I am going to use "z_exit" as the texture of choice. I want it to be red in all levels except E1M1 in which I will replace it to have blue text instead.
I'd save a copy of z_exit with the red text as z_exit.tga and place it in (TGA and JPG are supported by most engines):
.../textures/
now I'd save my z_exit with blue text as z_exit.tga also BUT it'd be placed in:
.../textures/e1m1
and done, don't need to put it into the map. Darkplaces will automatically load the texture for you and replace it WITHOUT editing the map.
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Alright thank you, im going to try this right now!Gentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]
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Ok now im stuck again. i Clicked on the pallete [z_exit] ( shows the exit sign )
Now i went ot file and [save copy]
it gave me the option to save as wad3 and bsp, so im not sure what to do from there..Gentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]
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ok i found the bsp saved into the maps folder.
Now i renamed it and it is now a TGA [TARGA] file.Gentlemen. Good news in the war against the Strogg. A lone marine battled through enemy lines and killed the Strogg's leader, the Makron. He's also disabled the planetary defence guns, so it's a ground-pounder's war from here on in. General Harper wants us to clear out a landing site for a mobile communications center and -
[the dropship is hit by a missile]
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Sounds like it'd save the map itself (overwrite it).
With texture replacements with Darkplaces you do not have to worry about pallets. The texture can be 24bit with a alpha channel and not cause issues.
So find the texture you want to replace, right click it, choose export and choose tga24
That will export it as a tga file so you can place it in the folder you need to after editing it to your liking.
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