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These textures got the same name as some base quake 1 textures but old texture appear behind it even if they have their own norm and gloss, quite weird.
from experience with this same kinda thing, id say the cause is probably that your new norm and gloss-maps have JPG or PNG file-extension,
while the original ID textures by the QRP team all have the TGA file-extension.
darkplaces will load files in alphabetic order depending on file-name as well as file-extension.
so if it finds a TGA in one pk3 and a JPG in another pk3, the TGA will over-ride the JPG
because of the file-extensions, regardless of the load-order of the pk3's themselves.
.
simple solution: convert all your new textures to TGA
from experience with this same kinda thing, id say the cause is probably that your new norm and gloss-maps have JPG or PNG file-extension,
while the original ID textures by the QRP team all have the TGA file-extension.
darkplaces will load files in alphabetic order depending on file-name as well as file-extension.
so if it finds a TGA in one pk3 and a JPG in another pk3, the TGA will over-ride the JPG
because of the file-extensions, regardless of the load-order of the pk3's themselves.
.
simple solution: convert all your new textures to TGA
They already in .tga format. This is the weird thing
I don't need the soundtrack myself since I already have it, but for others... You soundtrack link points to Tabun Enforcer skin file. A simple copy/paste error, I presume.
As for the project, NICE! Looking forward to new stuff!
I don't need the soundtrack myself since I already have it, but for others... You soundtrack link points to Tabun Enforcer skin file. A simple copy/paste error, I presume.
As for the project, NICE! Looking forward to new stuff!
Corrected some rtlights, especially blinking lights in start map and aop1m2/aop1m2/aop1m3 (base maps) matching their vanilla AoP counterparts. I'm finishing to test them then RTlights are upgraded to v2.1 and put to upload
These are probably the best RTlights anyone has ever made for any expansion for Quake ever. Seriously beautiful. I don't think you could have made them any better man, great work. I'm busy as hell cause of work and school, so when I got time, I'll post the sound upgrade.
Steel Sentinels remake project developer since 2012.
These are probably the best RTlights anyone has ever made for any expansion for Quake ever. Seriously beautiful. I don't think you could have made them any better man, great work. I'm busy as hell cause of work and school, so when I got time, I'll post the sound upgrade.
I'm glad that you liked. Don't worry, take all the time you need of course!
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