Yes, that is what Quake does to us. 
Quake is kind of magic. When you get in touch with it one time, it will not let you go.
Even many years later you still feel the need to get back to it.
There are not many games that do this.
Is it a curse or a blessing ? I do not know
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I am sure you have a .mdl model viewer. Like QME or Noesis.
As you know, the mod asset is within the .pak files.
So what you want to do is to assign .mdl files with your favorite model viewer, open the mods .pak or .pk3, or go directly into a subdirectory if it has one and open the models until you find the ones you are looking for.
Then add your replacement model into the mod and you are done.
That is correct. Ones you have the source, you can do everything. Only the sky is the limit so to speak. 
And believe me, it is not an alien language and not that difficult. As long as a monkey like me can do it, you can do it as well.
So lets Abyss of Pandemonium be your next lesson then... 
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I looked into Abyss of Pandemonium again concerning your wish-list:
All of them are doable and I spent some time on the torches/flames and weapon effects that you mentioned. Concentrated on the napalm thrower weapon as well as some others.
The napalm projectile undergoes a lot of stages with different particles each:
flying ... touching ... splitting ... flying ... touching ... burning ... extinguish
I have a first WIP clip to show. Is this OK looking or should I change something ?
I will bring in ignition & burn sounds into it later on. At the moment concentrate on the visual first:
[ame]http://www.youtube.com/watch?v=laZP74p2MsM[/ame]

Quake is kind of magic. When you get in touch with it one time, it will not let you go.
Even many years later you still feel the need to get back to it.
There are not many games that do this.
Is it a curse or a blessing ? I do not know

=================================
Originally posted by Blood Vengeance
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As you know, the mod asset is within the .pak files.
So what you want to do is to assign .mdl files with your favorite model viewer, open the mods .pak or .pk3, or go directly into a subdirectory if it has one and open the models until you find the ones you are looking for.
Then add your replacement model into the mod and you are done.
Originally posted by Blood Vengeance
View Post

And believe me, it is not an alien language and not that difficult. As long as a monkey like me can do it, you can do it as well.
Originally posted by Blood Vengeance
View Post

=================================
I looked into Abyss of Pandemonium again concerning your wish-list:
All of them are doable and I spent some time on the torches/flames and weapon effects that you mentioned. Concentrated on the napalm thrower weapon as well as some others.
The napalm projectile undergoes a lot of stages with different particles each:
flying ... touching ... splitting ... flying ... touching ... burning ... extinguish
I have a first WIP clip to show. Is this OK looking or should I change something ?
I will bring in ignition & burn sounds into it later on. At the moment concentrate on the visual first:
[ame]http://www.youtube.com/watch?v=laZP74p2MsM[/ame]
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