If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I don't want to be negative, but I fear it will lose some details during the conversion. I've read the psk format was equivalent to md5. It would be nice anyway if someone could convert it.
Technically it's excellent. Aesthetically it's got a little too much upper-body bulk, and isn't hunched over enough. The original shambler has a kind of feral look whereas this is a little too humanoid and tends to lose it's effectiveness as a result, ending up appearing more like a guy in a funny suit than something wild, primal and unthinking.
Admittedly, seeing it coming at you in-game might change everything.
Technically it's excellent. Aesthetically it's got a little too much upper-body bulk, and isn't hunched over enough. The original shambler has a kind of feral look whereas this is a little too humanoid and tends to lose it's effectiveness as a result, ending up appearing more like a guy in a funny suit than something wild, primal and unthinking.
Technically it's excellent. Aesthetically it's got a little too much upper-body bulk, and isn't hunched over enough. The original shambler has a kind of feral look whereas this is a little too humanoid and tends to lose it's effectiveness as a result, ending up appearing more like a guy in a funny suit than something wild, primal and unthinking.
I actually agree- and same with the eyes too, the beauty in the shambler is that it really looks quite alien and not human at all- not to mention feral (kinda what my version of the Shambler was aiming for- giggle).
Fur I could understand being absent for the engine's sake:
Check out my awesome Deviant art page!
Quake fanart (obviously included)!
I saw that it had a .mdl extension. Didnt work outright, then I remembered DarkPlaces names its replacement models with the same extension. Meaning If you want to replace an existing model you must use the same filename. So i renamed the .mdl to md3, still no go. I saw the other .psa file but it was only 80kb so I figured maybe that was a photoshop file. Maybe if we could convert it to .md3 t would work. Though, it looks odd in DarkPlaces with realtime lighting turned off, which Qrack doesnt have. Maybe someday I'll add bump, gloss, shadow mapping, etc.. but for now, that's not my main focus. Plus i'll have to learn how to do it too
Maybe someday I'll add bump, gloss, shadow mapping, etc.. but for now, that's not my main focus. Plus i'll have to learn how to do it too
I'm actually not too worried about this. It's easy to merge the gloss and bump onto the skin image itself. Not quite the same effect, but it gets the job done. I just can't seem to get the model itself to load is all.
I'm actually not too worried about this. It's easy to merge the gloss and bump onto the skin image itself. Not quite the same effect, but it gets the job done. I just can't seem to get the model itself to load is all.
Someone said it is a .psk --- Unreal model format. Without conversion, no other engine is going to be able to use it.
/Had no idea DarkPlaces supported .psk ... I thought it did Q1-Q3 mdl plus dpm and couple of other weird ones ...
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Without conversion, no other engine is going to be able to use it.
I figured it was some odd format. Why do artists choose formats that can only be handled by one engine? When I design something, compatibility is always among my top priorities. Apparently, other people don't feel the same way.
I figured it was some odd format. Why do artists choose formats that can only be handled by one engine? When I design something, compatibility is always among my top priorities. Apparently, other people don't feel the same way.
No, most people actually don't see compatibility and portability as a concern at all.
"Works for me" is the usual maxim. That's how mankind survived the ice age, too, amazingly.
It allows you to cut costs, and not go the extra mile, if you don't care about others. In this case though, it might be that the artist actually didn't know much about model formats. Ask him if he can export it as a md5 or md3? or upload the .ase?
Comment