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WTF?! It's a Shambler!

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  • #31
    Oh no now we have to update the quakeone logo!
    Last edited by R00k; 08-12-2010, 12:08 AM.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #32
      Originally posted by Wolv View Post
      Sweet. Almost looks like the model from Shambler's Castle:

      Wolv, help me set up darkplaces, will ya?

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      • #33
        That's not DarkPlaces, that's DOOM3 running a mod. But, DP can look exactly like that with the correct media.
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #34
          Exactely, and this mod is really awesome... except the hard rock metal music in the background that breaks everything IMHO... but overall a very good Quake porting to Doom3 engine
          What Does Not Kill You, Makes You Stronger

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          • #35
            To kill this annoying music, you must kill "Beef_Rock.ogg" in file "quakemod.pk4"
            (but I am sure, you already knew)

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            • #36
              Actually.... no
              What Does Not Kill You, Makes You Stronger

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              • #37
                That guy should team up with the guys from the reforged project again awesome work on the shambler.

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                • #38
                  Hahaha!

                  Comment


                  • #39
                    Originally posted by R00k View Post
                    Oh no now we have to update the quakeone logo!
                    I was thinking this also...

                    Maybe a graphical update like this would rock the world enough to pull in a few more people!

                    "Whoa! I don't remember Quake looking that good! I gotta check that shizz out!"

                    Lets face it, just because Quake is obsolete doesn't mean we can't pose the dead body up in a spiffy pose and stick some makeup on it all slutty like to attract some peepz.
                    QuakeOne.com
                    Quake One Resurrection

                    QuakeOne.com/qrack
                    Great Quake engine

                    Qrack 1.60.1 Ubuntu Guide
                    Get Qrack 1.60.1 running in Ubuntu!

                    Comment


                    • #40
                      Originally posted by Phenom View Post
                      Lets face it, just because Quake is obsolete doesn't mean ...
                      I disagree with the idea that Quake is obsolete.

                      I agree with the idea that most early Quake engine modders, mappers and QuakeC guys didn't "get it". This has resulted in an obsolete feel.

                      As a result, there is no current mindset that has bloomed into full fruition that has successfully emcompassed "it all".

                      And I see this radically changing in all perspectives.

                      This is hard to convey to most observers. But I am certainly not the only one that realizes this dramatic change. There is a new era of development cooperation. And whether or not someone realizes it, the results will be very real.

                      I usually stay quiet and don't comment about these kind of things, an outsider observer sees nothing to justify my statements.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #41
                        I think the early guys (engine/quakeC modders/mappers) were out to take the open-ended SDK and make something cheap, easy and fun. As with any new toy, you end up doing silly sh!t first.
                        After the technology is dated and the newness wears off, the only use of the "sdk" is to throw it back onto the original platform, Quake. This really hasnt happened as most college kids playing & coding entry-level gamecode dont pick Quake as the "hey guys look what I made!" platform. They all want to mod nextgen stuff like doom3, halo3 etc. But on the gameplay level our Quake has as much going for it as anything on the market, maybe not as glossy but just as fun to play.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • #42
                          maybe not as glossy but just as fun to play.
                          More fun to play, I say.

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                          • #43
                            Originally posted by Baker View Post
                            I disagree with the idea that Quake is obsolete.

                            I agree with the idea that most early Quake engine modders, mappers and QuakeC guys didn't "get it". This has resulted in an obsolete feel.

                            As a result, there is no current mindset that has bloomed into full fruition that has successfully emcompassed "it all".

                            And I see this radically changing in all perspectives.

                            This is hard to convey to most observers. But I am certainly not the only one that realizes this dramatic change. There is a new era of development cooperation. And whether or not someone realizes it, the results will be very real.

                            I usually stay quiet and don't comment about these kind of things, an outsider observer sees nothing to justify my statements.
                            Of course I was mentioning anything thats been released as an expansion etc... We've got some fantastic modders, coders, mappers and dreamers!

                            But until they can combined their skills and create something that can be dubbed "This is Quake now" It ( to me ) is the ole beatup & rusty 69' mustange our daddy use to drive and we fantasize about all the potential it has with a lot of TLC.

                            I know that whats going on behind the curtains @ QDF (Quake Done Free) is some amazing stuff, but lets face it... Who remembers the guy who boasted about Q10Y? I've forgotten his name, but not his vision.

                            Quake has a very bright future if it can be guided properly and not every tom, dick & hairy being able to throw bugs into a functioning plan and if there is to be a gathering of the elite modders, mappers coders & dreamers I'd like to see it handled in a sacred yet transparent manner.

                            Quake SP and even MP at points feels very silly to me. The monsters aren't very flexable, someone mentioned awkward weapon placement, and their isn't much rhyme or reason to a lot of things that go on on a mapping level, story level or even play level. These are all things which can be improved within Quake 1.06 SRC without the need to additives.

                            Its hard to properly pinpoint and see where Quake is headed as there are so many skilled people flooding in screenshots of their awesome effects that can benefit Quake... But wheres the head of this beast?


                            *** UPDATE ***
                            I just gave this shambler model a spin and its quite nice! Excellent quality and it actually felt out of place compared to the other poor quality other monsters running around lol..

                            We need more models like this!
                            Last edited by Phenom; 08-15-2010, 03:14 AM.
                            QuakeOne.com
                            Quake One Resurrection

                            QuakeOne.com/qrack
                            Great Quake engine

                            Qrack 1.60.1 Ubuntu Guide
                            Get Qrack 1.60.1 running in Ubuntu!

                            Comment


                            • #44
                              Originally posted by Phenom View Post
                              Of course I was mentioning anything thats been released as an expansion etc... We've got some fantastic modders, coders, mappers and dreamers!

                              But until they can combined their skills and create something that can be dubbed "This is Quake now" It ( to me ) is the ole beatup & rusty 69' mustange our daddy use to drive and we fantasize about all the potential it has with a lot of TLC.

                              I know that whats going on behind the curtains @ QDF (Quake Done Free) is some amazing stuff, but lets face it... Who remembers the guy who boasted about Q10Y? I've forgotten his name, but not his vision.

                              Quake has a very bright future if it can be guided properly and not every tom, dick & hairy being able to throw bugs into a functioning plan and if there is to be a gathering of the elite modders, mappers coders & dreamers I'd like to see it handled in a sacred yet transparent manner.

                              Quake SP and even MP at points feels very silly to me. The monsters aren't very flexable, someone mentioned awkward weapon placement, and their isn't much rhyme or reason to a lot of things that go on on a mapping level, story level or even play level. These are all things which can be improved within Quake 1.06 SRC without the need to additives.

                              Its hard to properly pinpoint and see where Quake is headed as there are so many skilled people flooding in screenshots of their awesome effects that can benefit Quake... But wheres the head of this beast?


                              *** UPDATE ***
                              I just gave this shambler model a spin and its quite nice! Excellent quality and it actually felt out of place compared to the other poor quality other monsters running around lol..

                              We need more models like this!
                              Until concrete results are achieved, there is every reason to be skeptical.

                              But the future is what we make, considering it is open source.

                              So then it becomes a question of whether or not you think the idea is worthy of pursuit.

                              Does the idea of a place that has not given up on the idea that Quake has a future make a difference?

                              My answer would be that in this case, it does. Still, like you the idea of tangible results matters greatly. At this point in time, there remains to be tangible results. And so I would point to the direction of momentum.

                              For the impatient, this is not a satisfactory indicator. At the same time, what if the eventual future was to be totally defined by events that have not yet occurred, but are inevitable. In that case, you have already "won" and are merely waiting for the victory to materialize.
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment


                              • #45
                                Looks awesome but..

                                crashes my darkplaces on load. any ideas?

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