When you get the seam issue worked out bluntz please share that sky, it looks great.
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Moving High Res Skies for DarkPlaces
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I am very sure bluntz will share his nice sky with us
Very good looking sky-texture bluntz !
Interesting to see your textures shape.
It is only half of the width, but the lenght is the same.
Did you try a square shaped texture ?
The regular sky textures have this square shape (I marked the borders in green):
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Got the alignment issues sorted out.
@Seven
Hmm actually no as they are not really Generated textures at all, they are Hubble images.It is a lot harder for me to get a picture to tile seamless.I am achieving it by folding it back around itself so it ends up 1/2 size.
What I had originally had in mind I was informed by LH was not possible.
So I have something a bit different in mind to increase the resolution by an order of 10,I will not be able to have upper sky scroll though but the lower scroll will not have to tile so may make up for its loss.
It will be a little heavy on gpu however.Last edited by bluntz; 05-08-2012, 12:54 PM.WARNING
May be too intense for some viewers.
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QRP has some Sky textures in them you may be getting conflicts.Originally posted by PRIMEVAL View PostThat's what I did, haven't done it any other way, yet they don't work
WARNING
May be too intense for some viewers.
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WARNING
May be too intense for some viewers.
Stress Relief Device
....BANG HEAD HERE....
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If you don't have a textures folder in ID1 simply create one within ID1 and place the skies in there (new textures folder). It will also depend on what engine you are using. For the best effects use Darkplaces. It is an engine that requires some horsepower however.
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I did create a textures folder and placed the 2 .tga files in there...but I loaded up the start map and the sky still looks the same!Originally posted by gdiddy62 View PostIf you don't have a textures folder in ID1 simply create one within ID1 and place the skies in there (new textures folder). It will also depend on what engine you are using. For the best effects use Darkplaces. It is an engine that requires some horsepower however.
And I am using Darkplaces with Rygel Ultra textures...and dont worry about horsepower, I got enough!
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I just realized uptil now I was using both QRP and Rygel textures....does it look good enough with QRP only? Cuz I was just testing and with Rygel some parts are extremely dark, as if the textures are missing but they provide great lighting. Whereas, with QRP+normal map, everything is bright and the textures are great but there is no dynamic lighting.Originally posted by gdiddy62 View PostThen there must be skiy textures within rygel's that are interfering. I don't use rygel's textures anymore I use QRP and I can't remember what is in there. Check within the rygel pk3 and delete skies within that if there are any.
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Your question really boils down to personal taste. Yes, it looks awesome with QRP although you will still have to delete some sky files from individual maps. If you have both texture packs remove one and see which you like the most, but don't use both or you'll have multiple issues.
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