I'm opening a new thread in the spirit of contribution to the community. Recently I've embarked in a project to create normal and gloss maps for the texture skins of the best Quake's model pack out there.
We all know excellent Rygel's pack which provides normal, gloss, and even bump maps. However there are other models by different authors that deserve attention but come without normal maps. If you play DP in realtime lighting you'll notice the difference with having normal maps! Obviously you need a powerful machine to run such settings.
I'll be editing the first post of this thread posting the links to my revised packs, as long as this community is interested in my contribution and nobody complains. Obviously all credits go to the original model/skin creators, I'm just completing their work, and I'll always mention the original authors in my posts.
Beware that the included normal and gloss maps make this packs much bigger than the originals. Therefore I'll be making several versions for my releases: HIGH, MED, and LOW.
- HIGH is the full version with reference textures in the range 512x512.
- MED is a smart scaled down 75%, with textures in the range 384x384.
- LOW is a smart scaled down 50%, with textures in the range 256x256.
I must say that depending on your taste, and whether your running a very powerful machine, the MED and LOW versions are still good enough, and you'll have a hard time to tell the difference. Anyway, HIGH is there for those I who always want the best no matter what.
The typical name pattern will be:
<item-type>-[<original-author>].<texture-size>.pk3
My 1st contribution is Quake Remodeing Project's skins for Quake's Medkit and Health Powerups. This is the pack everyone recommends (see here).
I've augmented that version with normal and gloss maps. I've remade the normals following the suggestions by My-Key. See if you notice any improvements:
medkits-[QRP].512.pk3
medkits-[QRP].384.pk3
Here's the second pack: it's neogenesis version of the Ammo+Medkits powerups. This is supposed to replace rygel's ammo pack and the above QRP's medkits. neogenesis models are simpler than rygel's but it has great textures and it's lighter than the couple Ammo-[rygel] + Medkits-[QRP]. Again, I've complemented it with normals and gloss. If you try it in DP with RT light you'll notice the difference
. I've remade the normals following the suggestions by My-Key. See if you notice any improvements:
ammo-medkits-[neogenesis].512.pk3
Here's another pack, this is a nice backpack model by kurako. It's a good alternative to the backpack in Rygel's, which is basically a re-skin by PrimeeviL over the standard quake model. This one is a high-poly version that I think (my opinion) looks nicer.
backpack-[kurako].512.pk3
I've also remade the normal maps for fragger's monster classic that I posted earlier here:
http://quakeone.com/forums/quake-mod...ad-link-7.html
The new version is here:
monsters-classic-[fragger].pk3
and the HIPNOTIC one:
monsters-classic-[fragger]-hipnotic.pk3
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We all know excellent Rygel's pack which provides normal, gloss, and even bump maps. However there are other models by different authors that deserve attention but come without normal maps. If you play DP in realtime lighting you'll notice the difference with having normal maps! Obviously you need a powerful machine to run such settings.
I'll be editing the first post of this thread posting the links to my revised packs, as long as this community is interested in my contribution and nobody complains. Obviously all credits go to the original model/skin creators, I'm just completing their work, and I'll always mention the original authors in my posts.
Beware that the included normal and gloss maps make this packs much bigger than the originals. Therefore I'll be making several versions for my releases: HIGH, MED, and LOW.
- HIGH is the full version with reference textures in the range 512x512.
- MED is a smart scaled down 75%, with textures in the range 384x384.
- LOW is a smart scaled down 50%, with textures in the range 256x256.
I must say that depending on your taste, and whether your running a very powerful machine, the MED and LOW versions are still good enough, and you'll have a hard time to tell the difference. Anyway, HIGH is there for those I who always want the best no matter what.
The typical name pattern will be:
<item-type>-[<original-author>].<texture-size>.pk3
My 1st contribution is Quake Remodeing Project's skins for Quake's Medkit and Health Powerups. This is the pack everyone recommends (see here).
I've augmented that version with normal and gloss maps. I've remade the normals following the suggestions by My-Key. See if you notice any improvements:
medkits-[QRP].512.pk3
medkits-[QRP].384.pk3
Here's the second pack: it's neogenesis version of the Ammo+Medkits powerups. This is supposed to replace rygel's ammo pack and the above QRP's medkits. neogenesis models are simpler than rygel's but it has great textures and it's lighter than the couple Ammo-[rygel] + Medkits-[QRP]. Again, I've complemented it with normals and gloss. If you try it in DP with RT light you'll notice the difference

ammo-medkits-[neogenesis].512.pk3
Here's another pack, this is a nice backpack model by kurako. It's a good alternative to the backpack in Rygel's, which is basically a re-skin by PrimeeviL over the standard quake model. This one is a high-poly version that I think (my opinion) looks nicer.
backpack-[kurako].512.pk3
I've also remade the normal maps for fragger's monster classic that I posted earlier here:
http://quakeone.com/forums/quake-mod...ad-link-7.html
The new version is here:
monsters-classic-[fragger].pk3
and the HIPNOTIC one:
monsters-classic-[fragger]-hipnotic.pk3
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