Originally posted by xolve
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Originally posted by Mancubus View PostCould you possibly attempt to use the ' "classic" version without shaders (to be able to use this pack with other engines) '?
The non-classic ver looks the same but is missing the shader effects.
Health pack and rocket pack replacements dont' work at all, no texture changes.Last edited by xolve; 11-19-2011, 05:45 PM.There is no Dana, only Zuul
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@xolve
try adding a few Z's to the start of filename of the pk3 so it gets moved to the bottom of the list in the folder, which will also make them loaded last in quake so they override other stuff you might have.
perhaps there are other things you have which override the effect so it doesnt work properly
so try adding a few Z's to the start of the pk3 and see if the effect works then
for example: 'zzz_shader-animated-b_boxes-ID1' instead of 'shader-animated-b_boxes-ID1'
had to do that too myself for some things to make them work properly.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Hello xolve,
I am not sure which health box pack you mean.
If you mean this one, then you should know, that only the 25 health box animates.
The small one and the mega health does not animate.
That makes it easier to seperate the small from the medium one when you see it.
There are other animated "health pack sets" availabe here in this forum, but they dont fit so well to the ammo boxes style of this one.
I suggest you test them all and see which you like best
Regards,
Seven
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Originally posted by Seven View PostHello xolve,
I am not sure which health box pack you mean.
If you mean this one, then you should know, that only the 25 health box animates.
The small one and the mega health does not animate.
That makes it easier to seperate the small from the medium one when you see it.
There are other animated "health pack sets" availabe here in this forum, but they dont fit so well to the ammo boxes style of this one.
I suggest you test them all and see which you like best
Regards,
Seven
everything else is animating fine at this stage - so pretty btw, thank you!
MLast edited by xolve; 11-21-2011, 05:12 AM.There is no Dana, only Zuul
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Ahhh, now we are getting closer to your issues root cause.
If you use this health pack compilation.
And you dont see the correct textures in your game, then you have another health pack that overrides it !
Once you start to handle different pk3�s, you will end up hopeless, if you dont know what to do.
Remove all extra replacement contents (specially Rygels pack).
All pk3�s, all subfolders inside ID1 folder, all files inside ID1 folder (except configs).
And you will 100% be successful and see the correct model/texture in-game.
Just like you did it with the ammo pack.
Now drop back file by file and see what causes the override.
Once you found it, delete the files inside the "guilty" pack:
- b_bh10.bsp
- b_bh25.bsp
- b_bh100.bsp
Even eperienced people will get into trouble like this sometimes.
Just look at the masses of replacement files you find here in this forum...
You have to treat your ID1 folder gently
Best wishes,
Seven
PS: The small health pack (b_bh10) does not and SHALL not animate.
Just like in original Quake, because it is ROTTEN !
Look into QC code and see the developers comments
So, if you see an animating health pack, it must be the b_bh25 !
Go and take it quickly before the shambler awakes
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Originally posted by Seven View PostAhhh, now we are getting closer to your issues root cause.
If you use this health pack compilation.
And you dont see the correct textures in your game, then you have another health pack that overrides it !
Once you start to handle different pk3�s, you will end up hopeless, if you dont know what to do.
Remove all extra replacement contents (specially Rygels pack).
All pk3�s, all subfolders inside ID1 folder, all files inside ID1 folder (except configs).
And you will 100% be successful and see the correct model/texture in-game.
Just like you did it with the ammo pack.
Now drop back file by file and see what causes the override.
Once you found it, delete the files inside the "guilty" pack:
- b_bh10.bsp
- b_bh25.bsp
- b_bh100.bsp
Even eperienced people will get into trouble like this sometimes.
Just look at the masses of replacement files you find here in this forum...
You have to treat your ID1 folder gently
Best wishes,
Seven
PS: The small health pack (b_bh10) does not and SHALL not animate.
Just like in original Quake, because it is ROTTEN !
Look into QC code and see the developers comments
So, if you see an animating health pack, it must be the b_bh25 !
Go and take it quickly before the shambler awakes
Okay, so it's rygel's pack overwriting it (after testing)-
but I tried overriding it by changing the healthpack.pk3 name and putting a z in front of it - that should override rygel's stuff, right?
But it doesn't, I'm still seeing the old healthpack with rygel's pk3 in there.
I'd prefer not to unzip everything this time if I can avoid it in any way...
Cheers!There is no Dana, only Zuul
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The reason why Rygels pack overrides the other health pack is:
The other health pack use the ID1 models !
That is why Rygels pack will ALWAYS override it, no matter how you call it.
As I said:
Delete the 3 mentioned .bsp files inside Rygels pack (in maps folder) and you can continue using it without interfering.
Have fun xolve
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Wouldn't it make sense to include the ID1 bsp's inside the health pack replacement, to overwrite whatever else the user is using?
That seems a lot more sensible than expecting the user to need to know that they need to extract, delete then re-pack a 2gb zip-
not criticising, just makes sense!
[email protected]There is no Dana, only Zuul
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@xolve
well no of course not... cuz
1 it is not possible to prevent conflicts entirely in case of users using lots of mods, there will always be some conflicts in mods cuz of usage of progs.dat and usage of the same files. and some mods will get completely broken cuz for example not more then 1 progs.dat can be used.
2 on another point, rygels pack was meant as a 'complete pack' and not meant to be used in combination with others.
3 and last: some users might not like it if a mod overrides everything from all other mods cuz they like to use some parts from one add-on and other parts from another add-on. so it is not only not possible but also causes unnecesary problems with other mods/add-ons
darkplaces is not the easiest moddable engine sadly. it allows for very detailed modding but with this also comes conflicts between different mods in case of many used. and the rygels pack is a compilation of tons of add-ons which already has lots of conflicts by itself cuz of how its packed.
i know it can sometimes be difficult to get everything you have to work perfectly, but this is cuz of conflicting files if several mods use the same files which actually happens quite often.
but please, there is no reason to get angry or such. the problems are not with the animated b-boxes but with the fact you use rygels pack, it has tons of conflicts in it and it is a quite old compilation of things.
and we dont expect you to know everything, which is why we try to help you by telling what needs to be done to fix the conflicts, or at least suggest where the problem could be if we dont know exactly.
so dont freak out right away but try and remain calm and we can help you to solve the problems you have. using add-ons in darkplaces is by far not always without conflicts. but thats what we are here for, so we can help you with problems, we gladly help others with such things cuz we know how annoying some of these problems can be.
using darkplaces is often some work to get everything to work properly but we are glad to help you get everything to work and will help in any way we can.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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I'm not even remotely getting angry, you're reading something into my very neutral message.
I'm pointing out the obvious, which is if you make a pack to modify the look of the healthpacks, which this one is, then it makes absolute sense to include the BSP's in that pack, given that almost everyone is using rygel's pack.
Don't tell me it's a silly idea, or make references to generalised situations, it's obvious in this particular case that this would be of benefit.There is no Dana, only Zuul
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well no that would of course not make sense at all to not include the bsp's, cuz that way it would force people to use rygels pack with it, and we dont wanna force something like that onto people.
and lots of people dont use the rygels pack at all since its old and outdated and there is lots of way better stuff on this site and lots of newer better looking stuff.
i for example dont use rygels pack at all, and i dont like it cuz its a compilation of many add-ons combined, which makes it hard to use it in combination with other mods.
anyways, these bsp's are included for people who dont use rygels ack cuz they either just dont like it or they prefer to use other mods.
and if the bsps wouldnt be included the items in it wont work at all if you dont have the stuff from rygels compilation.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Splitter, you should've researched this pack before you starting shooting your mouth off.
It uses the default bsp's from quake standard, not rygel's pack. It requires those. SO, if you use ANY replacement pack, including rygel's,
you have to delete the bsp's from rygel's/other pack as per seven's info.
If you have this pk3 in your directory, it means you want to replace the health pack, nothing else. It makes perfect sense to include the health pack bsps in that, or else this pk3 will not work.
Please, research-
Cheers,
MattThere is no Dana, only Zuul
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