I keep getting an error when I use that Reflecting_Overload pack on certain maps...can't do some sort of Seven_Think function and a parse error...should probably bring that up / look for answer in the related thread... Thanks for the reply, though, Seven!
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Hello Primeval,
Do not worry.
Please read the 1st sentence in webangels Reflecting_Overload thread.
She wrote:
You need SMC and QRP for this pack!!
You need the "small mod compilation" (= smc) for her pack.
Or you can of course simply add the necessary QC-code in any other mod.
Simply use the code inside "lightbeam.qc" and "custom_effects.qc".
You do not need more.
Best wishes,
Seven
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i myself use them in combination with a re-pack i made myself, wich only includes the animated and reflecting texture effects without the rest of the effects from the reflecting_overload mod cuz i dont like the other effects like fog and lightbeams from that mod.
if you'd like to try it, here's a link to the repacked pk3 i made which only includes animated & reflecting textures:
Reflecting & animated only
it also includes the neccesary cubemapsLast edited by talisa; 04-28-2012, 05:36 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by Seven View PostYou should include this cubemap folder in your release too.
Because not all people use both packs.
After Primeval's note I think it is need to make this pack working without SMC and Reflecting_overload. It is not a problem, I think I'll finish it all before 1st May.Last edited by FC Zvyozdochka; 04-27-2012, 11:41 PM.
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Originally posted by splitterface View Posti myself use them in combination with a re-pack i made myself, wich only includes the animated and reflecting texture effects without the rest of the effects from the reflecting_overload mod cuz i dont like the other effects like fog and lightbeams from that mod.
if you'd like to try it, here's a link to the repacked pk3 i made which only includes animated & reflecting textures:
Reflecting & animated only
it also includes the neccesary cubemaps
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you're welcome. i personally love the animated and reflecting textures from webangels reflecting_overload mod.
what she made is amazing and adds to making quake look more alive and real just like these gloss maps by FC, they're part of my standard quake setup, wouldnt wanna play quake without them anymore
be sure to send thanx to webangel if you like it, she's the one who made all the textures and scripts
i myself merely repacked it to make the animations&reflections usable without the rest of webangels modLast edited by talisa; 04-29-2012, 02:21 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Another update, now there is ability to work without "reflecting overload" mod (but I still recommend it to anyone).
Mod comes with two shader files (first one is to use with "reflecting overload" mod, second is for standalone usage).
Also I've finished editing glossmaps for "clean and smooth copper" textures, now all their "plasticness" is eliminated and their gloss look like it actually should - realistic and inconspicuous, eyes see this gloss and do not pay any attention on it, but when you turn the gloss off - you'll miss itLast edited by FC Zvyozdochka; 04-30-2012, 11:52 AM.
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I can't download v 1.2. The page after I click the link looks different than your previous downloads ones.
Maybe file is not available or you've messed up the link.Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.
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Hello FCZ,
Thank you for your update and also for the 2 Shadow/negke maps in your other thread. Beeing a great fan of good lighting those are interesting for me. Your screenshots have been very promising already.
Hello PRIMEVAL,
you will find here what you are looking for.
Kind regards,
Seven
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