I don't have any intention of going any further with this. Too much work for zero gain. If you use the standard ent you end up with cubes instead of models anyway. What is the need for a specific texture to be applied to that cube, the color of the cube tells you what you are looking at? Also, textured cube models is still a model that needs to be loaded in radiant, so, you might lessen the amount of data by using a cube instead of the mdl, but regardless it will still need to be loaded and instantiated. Just use the standard ent bro. You aren't going to beat the performance of loading no models at all.
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can you look at the rogue ent files i think somethings are missing...
trap shooter should have lava spike and lava ball options i think
the zombie has more spawn flags i think
dose the dragon need a path and not just a path corner?
the laps and candle should have the same lighting as the small torch...
i may be wrong on all of this but this is what i have been thinking after crash testing the ent the last few days. and did you know the mapper can use 2 ent files at the same time! boy did that make a mess for me for a bit!
keep making kick ass quake tools and ill keep testing and braking them. stuff like this keeps quake fun for me so thankyou.
and you need to wright a new tut for me not to understand it been too long!
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There aren't going to be any tuts for a long time. I have had 2 major projects (Sitephyre & Parsing Delimiters) hanging over my head. I am going to finish these projects. Actually, they are the same project from different ends. It can all go together.
EDIT: I do plan to buy a Logitech G600 and map it for radiant against a custom shortcut list. That's just a lil 1 day project though and I have experience, so maybe less.
I think this is superior to the equivalent Razer. Mainly because a dedicated map shift key can be assigned, essentially doubling the buttons.Last edited by MadGypsy; 10-02-2013, 02:44 PM.
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wow dude that mouse is crazy up to last mo i was useing a mouse as old as quake. lol having a working mouse wheal was a big help to me. if you could make it so you could map completely one handed and mappers never had to put down there red bull think of all the maps we would have.
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Anyone could make it so you can map one handed. Just buy a fancy mouse and assign shortcuts to the buttons. The real trick is mapping it in such a way that it makes sense. On my controller I tried to keep things that were similar on the same button. For instance:
(L1+D-PAD) N/S is zoom in/out and E/W is grid (in/de)crease. That's a very basic example. When you are working with 50 summin shortcuts and only 12 buttons, keeping everything logical becomes a challenge.
Another challenge is knowing the right place to stop adding shortcuts. I could have mapped damn near every feature of Radiant into the controller and it would have been unusable. I mapped around half of Radiant into the controller and it wasn't usable.
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That Logitech mouse is about 50 bucks, which is about 30 bucks less than a naga. The naga does not have a keymap shift feature. I will still probably buy a naga and map it too. It will be a challenge. I'll have half as many button possibilities as the logitech. I could still eliminate much of the keyboard with it though.
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microsoft's speech api (aka: sapi) is available in some version on pretty much all versions of windows, and easy enough to use (if you're okay with c++).
if you're using it as a sort of menu, it should be okay. but if you're using it for data entry then good luck with that. seriously. good luck.
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@planetnine - [impressed] that's a cool idea. I looked at my controller map and it looks like the only commands you could really use with voice are:
vertex
face
edge
clipper
flip clip
translate
scale
resize (nope, not the same as scale)
hide
show
duplicate
delete
next view (ortho)
zoom in
zoom out
grid up
grid down
Everything else is either data entry or requires too much manipulation to be done with voice. I like your idea. I think I am going to combine your idea with the Razer Naga version of controls. The above is 15 commands which is 1 less than the amount of buttons on a Naga/G600 (not including L/R/M mouse). So I should essentially be able to pull off the logitech controls on the Naga by splitting the keymaps between the Naga and voice commands.
edit:
flip(x,y,z) and rotate(x,y,z) could be added to the voice command list as well.
silly edit:
I have a Shur SM57 which is a middle-end vocal mic. Maybe I could sing all the commands and if you can't sing as good as me, radiant wont work for you.
OR
I could play all the commands on my guitar so you can practice mapping and your chops simultaneously. Plus if you write a song that is actually also a map, that would be like storing the map in sheet music, which I believe really is the safest place for it.
You could get gigs. Just you a guitar and a big projection screen. Play Annagoddadavida and by the end -[talisa:Shazaam!] E1M1. All your shows end up with your fans playing bot matches.
Maybe you could even inject the bots due to the amount of clapping people do. That could be how you judge your performance.Last edited by MadGypsy; 10-03-2013, 07:01 AM.
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trap shooter should have lava spike and lava ball options i think:
the zombie has more spawn flags i think
dose the dragon need a path and not just a path corner?
a) rewrite the qc to have the dragon check tracelines and adjust accordingly
b) fix your map
the laps and candle should have the same lighting as the small torch...
Regarding the first two:
[Jean-Luc Picard: Make it so.], In other words - you know what to do, copy/paste a flag node and change its values. I hope I don't seem pretentious but, those changes are way too small and insignificant for me to stop what I'm doing to change them and then spend all the time reuploading packs and posting them... That's like an hour of my life for literally nothing. You may be the only person that ever even uses this. Now, I want you to enjoy it and I want it to be right even if it is just for one person, but the changes you stated are nothing technical. A quick copy/paste job could fix them.
I will tell you. I made the rogue ent by transposing the worldcraft rogue.fgd, so if there are mistakes they came from the Rogue FGD. As usual, I compared my work to the original about 5 million times. The chances for me to have missed something are so incredibly slim and improbable. If changes need to be made, it's like 99% that those changes originate in the worldcraft fgd.
I will also tell you that the rogue ent is the Quake 1 ent with rogue added to the bottom. I believe I even commented where rogue begins in the ent. Even if I didn't comment it it will come right after worldspawn (i believe). So, finding the rogue thing you need to modify should be very easy. I don't think I alphabetized them but I do think I grouped them according to types monsters/lights/traps/etc, so finding exactly what you need to change should be even easier than I just stated.Last edited by MadGypsy; 10-03-2013, 10:16 AM.
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i got things fixed on my end so i was just kinda reporting back and checking for understanding with you.
when i was in school i used a lot of speech recognition software. it has goten a lot better about picking up out side noise and thinking its a command but you cant be in a room full of screaming kids to use it. what really fucks it up is when you forget to tell it to go to sleep and take a drink or something. deff check out dragon dictate. it takes a bit to teach it your voice but when you do it gets it well. i have used dragon a lot in the past and it has gotten so much better i think you will like it.
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There is a bunch of stuff being described in this thread, what exactly do you want me to reupload? If you just want me to upload the ability to see the monster models in your map while you edit it, I will tell you right now it isn't all that fantastic. That doesn't mean I won't post it for you, I'm just giving you a heads up that you will probably like it for like 10 minutes.
Also, you have to have 10 posts for me to reupload on request. You can thank the non participation of guests for that. No spammy posts just to rack up your number either.
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It's too easy to pick out the half-steppers. I would have had to drag out and set-up a decommissioned computer to get this file. I would only do that for someone that participates.
Heads up: I don't post my projects anymore, I PM them directly to proven participants that I assume would have interest based on prior participation. The Age of Guest is over.
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sure thing, here you go:
for standard quake:
https://www.dropbox.com/s/jnef8kwxf3...30719.zip?dl=0
for MP2 DoE aka ROGUE:
https://www.dropbox.com/s/37koylux4s...ROGUE.zip?dl=0.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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