Mi piace un casino quel texture pack Icaro, figata! Per caso sei interessato a fare Honey, mi pareva ma non sono sicuro che accennavi a quello tempo fa
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HD textures for SP-maps!
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@mfx, es war mir ein Vergn�gen!
@Blood, Honey e' un mio vecchio cruccio che mi tormenta da tempo. Il desiderio esiste, manca pero' il tempo ... c�� tanto da fare ... vediamo. Probabilmente il prossimo sara� Ogre Bastille ... pi� ragionevole nei tempi.
Ciao e grazie / danke
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Haha, i don't speak dutch. (Just kidding)
Well, i just checked the whole thread and found there is much more content already ready for HD texures (jam2, retrojams, legendary tronyn maps etc...)
First and again, wow, thx for the effort to those how made that possible! I had no clue!
Second, a proposal maybe? How about HD rubicon textures? Ijed, Hrimfaxi and me made a cool MOD for the Rubicon2MOD by metlslime/czg. I don't know how much work is involved to do this tbh, but if you feel bored...
Anyway, thx again! I admire your work making maps available to the DP crowd over here.
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Tomorrow I release a small texture pack for Temple of Anubis https://www.quaddicted.com/reviews/toa.html and Precipice Continuum https://www.quaddicted.com/reviews/p...continuum.html
RTlights for both maps are done and will be released in the same moments texture packs are released.Make Quake Great Again
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@BV
oh neat, temple of anubis is a great map
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@ MFX
thanx! was a loooooot of work but its a lot of fun to HD-ify my fave maps!
hope you like the HD-textures i made for your IKwhite map
on HD-ifying rubicon: i am personally not really into the base-theme much im afraid
but mebbe someone else who is into that theme will be up to the challenge.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@Talisa, thx for your work! I assumed it is a looooooot of work, i was right
@Icaro Some things i found while playing.
See the floor, it is floor01_5b.mip. Seems to be missing from the d/l.
Another missing texture, this one is a blend of floor texures.
Those arches don't look right, i had a look at the src, maybe i screwed it up here...
There is a seam on those blends which should not be there.
I don't like the tone of that woodtexture in general, it is too blue in my eyes...
The window1_ah.mip needs some work too.
And, last but not least i noticed the floortiles i had made for swampy weren't blue at all. Surprisingly the HD replacements are
I know those textures may "clash" with other ones, don't take this as a pure complain.
I just want it to be perfect, while you're at it.
Cheers!
MFX
Edit: The floortiles weren't made by me, but Sock.Last edited by mfx; 02-17-2016, 05:27 PM.
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@BV
i personally use a sky called med-amour_ for ToA.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@mfx
perfection is also my aspiration ... although most of the time it remains just an aspiration!
- floor01_5b is contained in the "A giant pile of neatly stacked bricks + Backsteingotik HD" pack which is also needed;
- I will check / add the blend of floor texture;
- I've also noted the arches' problem, but I doubt that it can be solved from my side;
- I will correct the seam;
- Don't you like the tone ? or don't you like that this woodtexture is a photo-based texture ? or both ... I can easily create a new texture from scratch, based for ex. on the same wood of the bookshelf's texture, which probably is the best solution;
- Is window1_ah intended to be a window or a statue? ... sorry but I've opted for the statue;
- I will check the blue floortiles ... but it might be simply related to the missing Backsteingotik pack;
Please spend some more time in checking the texture and then report any other issue or wishes so that I can provide a final version in one go!
Liebe Gr��eLast edited by Icaro; 02-18-2016, 03:24 AM.
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HD textures for Temple of Anubis are being uploaded on Dropbox (not a complete release since it uses some new textures that need to be done from scratch, but it covers 90% of the used textures). Meanwhile I've done a fixed version of Perception map made by Xenon. The fix simply renames a texture in the archive that cannot be replaced via script since it has no name. The .rar archives contains also DP Water by Seven for this map, the new texture called egypt01b (previously had no name) and an orange sky based on MoonDrunk's version (recolored in orange to match the original sky of the map).
You can check screenshots here:
Complete gallery at: Perception - Album on Imgur
Download link: https://www.dropbox.com/s/a4ukfj753t...Fixed.rar?dl=0
RTlights for this release are done, you can find them on first page of my thread:
http://quakeone.com/forums/quake-mod...more-come.html
It requires mission pack 2 HD textures IN YOUR MAIN ID1 FOLDER (not rogue folder) done by Webangel, here's the links:
https://www.dropbox.com/s/upgvs2rdxb...ures.part1.exe
https://www.dropbox.com/s/hiop6cmm62...ures.part2.rarLast edited by Blood Vengeance; 02-18-2016, 01:33 PM.Make Quake Great Again
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HD Texture pack for Temple of Anubis ready, it's not 100% complete because many textures need to be done from scratch, but I'd say that a 95% (more or less) of the textures are covered. Contains also a custom skybox (Thanks Talisa, you were right, that skybox fits perfectly this map)
see more at: Temple of Anubis - Album on Imgur
Download link here: https://www.dropbox.com/s/uevfv1432x...-v1.0.pk3?dl=0
Also done Precipice Continuum, this release contains HD Textures, a custom skybox and HD liquid (done by Webangel for MP1:
see more at: Precipice Continuum - Album on Imgur
Download link at: https://www.dropbox.com/s/5wco7ydjmg...-v1.0.pk3?dl=0
RTlights for both maps are done as wellMake Quake Great Again
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ARCANE DIMENSIONS - ad_swampy HD V1.1
Gentlemen,
the final and corrected version of mfx's "ad_swampy" HD pack can be downloaded here:
https://www.dropbox.com/s/nzq5yrksgc..._V1.1.zip?dl=0
!!! Thanks MFX for the support and the suggestions !!!
Installation
* Copy the content of the .zip file into the �AD� folder.
* "A giant pile of neatly stacked bricks + Backsteingotik HD" pack is also needed (see here: http://quakeone.com/forums/quake-mod...tml#post163952)
* QRP_map_textures_v.1.00.pk3 & QRP_normalmap_textures_addon_v.1.00.pk3 should be present in the "id1" folder.
(download QRP textures at: :: Quake Revitalization Project :: Downloads ::)
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