I semi-figured out my problem. As it turns out commenting out all the ParticleFollowNode code fixes my problem but, it creates a new one. Not a big one but, I lose the particle trail. Currently, the away3d ParticleFollowNode script is over my head. I have looked over it for a while but, I honestly have no idea what part of the code is making the "rocket" invisible within the map bounds. There is an awful lot of code and it's almost entirely AGAL (adobe graphics assembly language).

I'm going to tighten my code up (not the above, that's ParticleFollowNode from away3d code) as much as possible tonight and move on to other things.

I'm going to tighten my code up (not the above, that's ParticleFollowNode from away3d code) as much as possible tonight and move on to other things.
Comment