It's already impressive that you managed to squeeze a Quake engine out of Flash!
No clue if it's feasible but here's an idea: could you make some sort of "anti-particle" that would be invisible but would block light? Considering the sheer amount of particles your engine can handle, there could be a solution here.
I would be VERY curious to see that! When you get to it, try to keep compatibility in mind. I love DP but its issues with a number of custom maps and mods are annoying to say the least.
Originally posted by MadGypsy
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My next engine will attempt to compete with FTE and DP.
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