This is my 8-bit color software rendering engine.






Support for the QRP textures is still being worked on. Right now my focus is on the BSP renderer, so it will take a long time for things like the HUD and monsters to be improved.

Skyboxes.

Sky horizon fading.

The demo map I've shown at QExpo.

Molten texture mapping.

Procedural particles.

Soft-depth sprites.

Emitter shading, which renders the original 3D flame models in a different way. Still needs a lot of work.






Support for the QRP textures is still being worked on. Right now my focus is on the BSP renderer, so it will take a long time for things like the HUD and monsters to be improved.

Skyboxes.

Sky horizon fading.

The demo map I've shown at QExpo.

Molten texture mapping.

Procedural particles.

Soft-depth sprites.

Emitter shading, which renders the original 3D flame models in a different way. Still needs a lot of work.
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