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I have no idea, but a couple years seems to be the minimum time I can predict at the moment. The first release should be pretty complete, I don't want to release betas.Originally posted by Seven View PostHello mankrip,
I saw your very active homepage but didnt spot any chance to download a WIP version of your engine.
[...]
Do you have an estimation when we will be able to see these words on our own computers ?
This year I want to implement at least HD texture support on skies, colored lighting, finish the texture format (there's a lot to do under the hood), optimize the renderer even further, and start planning a GUI overhaul.
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Implemented texture frame interpolation.
Only works across texture frame images with identical properties; not all texture frame images in the explosive boxes have lumas, so it doesn't work on them.
[ame]http://www.youtube.com/watch?v=699nzaKIw-E[/ame]
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oh my god, is there any engine for quake (except this one) capable to do texture frame interpolation?
i want to make it real for DirectQ or GLQuake, can you share how to do it?
i want i want i want uuuu yes =)Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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