Who's up for a modelling project? I think it would be cool to release an actual monster pack outside of a mod. Obviously the pack itself would be a mod, but it wouldn't change any other characteristics of the game. That way the monster pack can be directly injected into anyone's mod, or it can simply be run as-is with the only intention of adding more monsters to quake (and nothing else).
Here's the basic idea: create new monsters from scratch with their own sounds and QC file for game logic. Release the model, sounds, and the QC file so that modders/mappers everywhere can *almost* effortlessly add new monsters to their mods/maps. Obviously, they'll have to update an FGD or ENT file for their editor to read, and package their map(s) in a mod, but for any halfway decent modder/mapper that's all simple enough. The idea is to let anyone use any combination of the monsters we create, and not bundle them up in one mod alone.
Alternatively, original monsters can be re-modelled much in the style I did the Quake Guy (I'm actually in the process of adding variety and difficulty to the original monster's behavior, and a fresh model never hurts). The goal is mid-poly definition. I'm not a fan of the super fancy dressed up MD3/1024res/particles-galore models, because I'm not a fan of re-working the ENTIRE game to make them look like they belong.
These would be the paramaters to work in:
* Vertex limit: 2000
* Texture limit: 512x256 (this is twice the area of 256x256)
* Frame limit: 200
* Size limit: Shambler size (to avoid hull clipping issues)
I'd like to keep some uniformity between the models as far as level of detail.
A lot of people here (myself included) start big, ambitious projects, just to let them die because they realize how much work it's gonna be. What I'm proposing here is a few of us come together, we each decide on our own monster to make from scratch, throw everything we have at it, and put them together in a pack for everyone to use.
If your skillset doesn't include QC coding, no worries. I will take care of that if needed.
If there are enough people showing interest, I'll post up a design structure we can follow to make this happen. It will probably start along the lines of this:
"Here's an inspiration picture [see below]. Who's down to Quake-ify this thing?"

Thoughts, anyone?
Here's the basic idea: create new monsters from scratch with their own sounds and QC file for game logic. Release the model, sounds, and the QC file so that modders/mappers everywhere can *almost* effortlessly add new monsters to their mods/maps. Obviously, they'll have to update an FGD or ENT file for their editor to read, and package their map(s) in a mod, but for any halfway decent modder/mapper that's all simple enough. The idea is to let anyone use any combination of the monsters we create, and not bundle them up in one mod alone.
Alternatively, original monsters can be re-modelled much in the style I did the Quake Guy (I'm actually in the process of adding variety and difficulty to the original monster's behavior, and a fresh model never hurts). The goal is mid-poly definition. I'm not a fan of the super fancy dressed up MD3/1024res/particles-galore models, because I'm not a fan of re-working the ENTIRE game to make them look like they belong.
These would be the paramaters to work in:
* Vertex limit: 2000
* Texture limit: 512x256 (this is twice the area of 256x256)
* Frame limit: 200
* Size limit: Shambler size (to avoid hull clipping issues)
I'd like to keep some uniformity between the models as far as level of detail.
A lot of people here (myself included) start big, ambitious projects, just to let them die because they realize how much work it's gonna be. What I'm proposing here is a few of us come together, we each decide on our own monster to make from scratch, throw everything we have at it, and put them together in a pack for everyone to use.
If your skillset doesn't include QC coding, no worries. I will take care of that if needed.
If there are enough people showing interest, I'll post up a design structure we can follow to make this happen. It will probably start along the lines of this:
"Here's an inspiration picture [see below]. Who's down to Quake-ify this thing?"

Thoughts, anyone?
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