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the greek guardian looks really good Nergal & Alfader.
i love how his hair and skin seem to look so real...he looks buffed and with the other ones nice six pack...they look tough....its going to be fun playing these monsters ingame.)
Yeah- to be honest I actually believed it would be impossible to make a realistic human-looking character on a Quake model (and hoped my overly grotesque texturing option would be a way around it)
Carry on!
Be interesting to see the Egyptian guy....
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Might I add as a side compliment that you've really gone above and beyond what some might normally put for the styles of these guys
1- The 'look' of their faces actually convinces that these guys would actually come from ancient Greece, ancient Egypt and Aztec Mexico, rather than three identical generic guys with the corresponding dress codes.
2- the clothes themselves are REALLY inspired- they really stick out, when most would have just given the Egyptian guy, for example, a generic Sphinx-wig, white skirt and called it a day (probably what I would have done). The dulled grimy bronze suit he's wearing however makes him look a lot older and more mysterious- kinda like he's been sitting around for a few thousand years while his suit, possibly once sparkly clean, had been aging quite a bit.
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Its simply a typo in the shader.
Remove the "h" behind tarbaby and it works.
The typo was in the shader (not the skin files !) I downloaded from Reforged yesterday.
Please check again all tarbaby�s positions in the shader. There are different ones.
Also not only the .mdl, but the skin shader positions as well.
TIP2: Start a map with tarbabies (just like E4M5) and read the console failure note !
Here you will see the typo. Then you are able to find it for sure.
Hmm, running through the list all the (compulsory) we have remaining are:
The Armagon Enemies (Centroid, Gremlin, Floating Mine and the Finished Armagon himself (all should be interesting!)
From DIS:
The Dragon, Eel, Floating Sword, ALt Ogre/Tarbaby/Lavaman and the Wraith/Overlord.
The ones I assumed would be the most difficult to do are already done!
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I finally got to try out the new head gibs, and they still have some major issues. Many of them are missing parts of the skin. Take the Hell Knight skin in this screenshot for example. The skin is just black where the bloody neck should be:
Yeah, not to jump the gun on the team but, I think you'll find thats the finished product now. It matches with the neck on the full model (just black at the join) Its a lot less noticable on the dp engine with rt lights on 'n' stuff (because of the shadows everywhere) but for those without its a little more obvious.
I thought the same thing about the h_shams but when I edited it to include more blood on the neck, I found it quite tricky to get the balance between showing enough blood and showing enough white-skin...
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