Played through first 3 maps of e1 and the map included in the d/l. The falling damage needs to be tweaked. Playing the default id levels is hazardous with the new damage rates for distance fallen.
The sounds are 'off.' When a monster dies the death sound doesn't sound like it's coming from the monster but off somewhere else.
AI have issues as well, a lot of times I enter an area in the default id maps and they're trying to walk through walls. Which means monsters set to ambush you as you go through a door, are wandering into the walls.
I know this is pre alpha, but it's a few observations.
The sounds are 'off.' When a monster dies the death sound doesn't sound like it's coming from the monster but off somewhere else.
AI have issues as well, a lot of times I enter an area in the default id maps and they're trying to walk through walls. Which means monsters set to ambush you as you go through a door, are wandering into the walls.
I know this is pre alpha, but it's a few observations.
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