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  • Originally posted by =peg= View Post
    I really want to give this a try, however, I think it makes more sense to start testing, when the auto-download URL thing has been taken care of.. That way, it would be more of a "real world"-test, starting with a clean sheet on the client-side (simulating someone new to quake who just wants to play, and does not know nor care about manually downloading stuff).
    I'll have time tomorrow to lock down more QuakeC and engine work.

    Posting in forums is something that doesn't require any kind of time commitment. Working on QuakeC or the engine takes a contiguous block of time I don't always have available.

    But as long as the train keeps moving forward ...

    Tomorrow and Wednesday should lead to more releases.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • Posting in forums is something that doesn't require any kind of time commitment. Working on QuakeC or the engine takes a contiguous block of time I don't always have available.
      aah so true, don't feel pressurized, quake has survived for this long without a universal server.. I'm sure we can wait a bit more

      Comment


      • Originally posted by =peg= View Post
        aah so true, don't feel pressurized, quake has survived for this long without a universal server.. I'm sure we can wait a bit more
        Nope, Quake has waited long enough. These are times of change.

        /More than you know

        Originally posted by dfsp_spirit View Post
        Hm, my server still crashes with all quake files in a writable spot. Damn. I'm not giving up though, I like testing and eperimentation sometimes (at least on linux).
        Yeah but remember the most important thing ...

        If it is in a writeable spot, you have a console log and if you don't add -condebug to the command line and the post it. If Evade's Linux server is working fine with it and yours isn't then you'd think it is something small and qconsole.log output probably holds the key.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • ya so i noticed killzone ny is down atm

          .....suffer little children

          Comment


          • Originally posted by metchsteekle View Post
            ya so i noticed killzone ny is down atm

            .....suffer little children
            A certain map was somehow typo'd (origin unknown). Will fix tomorrow. Should have utilized the R00k-written sv_defaultmap feature in ProQuake 4 server (probably exists in ProQuake 3.90 Linux as well) to prevent a non-existent map from crashing the server.

            I'm not sure how a typo'd map name existed though. Hardcoded into a mod? Into a map? Need to investigate.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • Ok, checked some stuff. The logfile is in /quake/universal/qconsole.log, the -log_file <file> option is ignored it seems.

              Server crashes when you connect and type arena in the console. This is the log entry produced by that:

              Code:
              SV_SpawnServer: Tue Jan 12 02:00:43 2010
              Host_Error: Could not load maps/arenax.bsp
              Host_ShutdownServer: NET_SendToAll failed for 4 clients
              The map exists though and is readable:

              Code:
              [email protected]:~$ ls -l quake/universal/maps/arenax.bsp
              -rw-r--r-- 1 quake users 225764 Jan 10 21:06 quake/universal/maps/arenax.bsp
              And I have no idea why it's talking about 4 clients, I'm pretty sure I was the only one who was on that server.
              dfsp*spirit
              my FPS maps

              Comment


              • When using proquake on windows I had an issue where if I had the qsecurity.dll file in the quake folder, even if not using cheatfree option, it would not allow me to use maps/paks/etc that was not in the standard id1 folder. If you have the qsecurity.so file in your quake folder, you may want to remove it and give it try.

                Comment


                • Originally posted by BizarroEvade View Post
                  When using proquake on windows I had an issue where if I had the qsecurity.dll file in the quake folder, even if not using cheatfree option, it would not allow me to use maps/paks/etc that was not in the standard id1 folder. If you have the qsecurity.so file in your quake folder, you may want to remove it and give it try.
                  Yes, that did it! Thanks heaps man, I could have spend ages trying to figure that out.

                  Server up and running at airrocket.net:26000.

                  EDIT Just for others reading this because they got the same problem: the file is called qsecurity.so under linux.
                  Last edited by dfsp_spirit; 01-12-2010, 04:51 AM.
                  dfsp*spirit
                  my FPS maps

                  Comment


                  • Today's to do list

                    1. Resolve r_drawviewmodel 0 "feature" in Rocket Arena pointed out by Mass. QuakeC solution I need to implement.

                    2. Probably: Add MOTD for all versions. Probably ensure that this is done only once per connect (QuakeC note: parm16 is what I am storing this preserved info in). Technically this is incomplete since MOTD should display on a mod switch.

                    3. Server: On a mod change, add the appropriate sv_defaultmap to the .cfg (sv_defaultmap is the map change to perform if the server cannot locate a map; avoids a server crash like Metch pointed out that happened at KillZone NY)

                    4. From kathos: Make gamerules voteable, at least the deathmatch mode for sure (i.e. deathmatch = 1 no weapon stay; deathmatch 3 = weapon stay). Deathmatch 3 is actually not supported by original Quake in the QuakeC and was added later to mods, so add deathmatch 3 support (tutorial).

                    5. Possibly: Enable coop for Zerstorer and id1. This will likely lead to the need for RQuake style fixes to avoid Spookers "I got the key and it disappeared and I died" problem he experienced with another mod.

                    Not Today, at least I don't think

                    Add ThreeWave CTF in. Add DM Plus (I need source from Mr. Burns).

                    Not Today, at least I don't think

                    Mod to do list: NQ Team Fortress. Original Clan Arena.

                    Future

                    Enhanced spawn point for coop support (requires engine modification; make it so players can walk through each other AT the spawn point). Eyecam system standardized in all mods. Administration system.
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • Originally posted by Baker View Post
                      Add DM Plus (I need source from Mr. Burns).

                      I tried to email to your private addy but I rec'd an NDR. Can you pm me a useable email addy and I'll get thet to you ASAP.


                      Thanks

                      Monty
                      Mr.Burns
                      "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
                      WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
                      Servers: Quake.shmack.net, damage.servequake.com

                      News: JCR's excellent ctsj_jcr map is being ported to OOT

                      Comment


                      • Originally posted by Mr.Burns View Post
                        I tried to email to your private addy but I rec'd an NDR. Can you pm me a useable email addy and I'll get thet to you ASAP.


                        Thanks

                        Monty
                        Done.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • I just played some slide and duel on maps you shouldn't play duel on with a friend on the universal server and it was great fun.

                          Slide is so great once you get the controls!

                          I found a couple issues and we crashed the server several times during those ~4 hours but I didn't write them down or read the logs yet, we just restarted it and kept playing. Will report them next time.
                          dfsp*spirit
                          my FPS maps

                          Comment


                          • Originally posted by dfsp_spirit View Post
                            I just played some slide and duel on maps you shouldn't play duel on with a friend on the universal server and it was great fun.

                            Slide is so great once you get the controls!

                            I found a couple issues and we crashed the server several times during those ~4 hours but I didn't write them down or read the logs yet, we just restarted it and kept playing. Will report them next time.

                            Yeah, I'd appreciate the logs. Any server crashing information would be super helpful; some of these mods are only rarely played on servers and others ... well ... they may have never been on a server.

                            Reigning Slide champion is Mindzfield.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • Reigning Slide champion is Mindzfield.
                              Lies! I'm pretty sure sir cortex beats his times by at least a few seconds

                              Comment


                              • Originally posted by =peg= View Post
                                Lies! I'm pretty sure sir cortex beats his times by at least a few seconds
                                Mindzfield is the equivalent of Polarite's DM skills in Slide. He's been playing it for 10 years. And Mindzfield knows how to play dirty in Slide.

                                Really the best thing about Slide is how flexible the game is. You don't have to race, you can just shoot people who are racing and they can try to run you over.

                                I'd love Rocket Arena with instead of observers, observers had axes and could step out on the field if they wanted to and try to axe kill participants. I'd love to see unruly mobs in Quake!

                                Slide really is the best mod made for Quake.
                                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                                Comment

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