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  • this looks sweet... have never played any of these mods u guys r talking about... will tear up master splinters server... from what i understand i just need pro quake 4 and the universal_r1.zip dl? then go to the sandbox server.. i will try to help w/ the testing, but i dont know shit bout coding or anything so i wont ask dumb questions or post shit too often. it just looks awesome though. thnx master splinter 4 the ded server brother. will make good use of it

    Comment


    • Ah, delay of game. I thought I'd get a chance to do an update today.

      I didn't. I'm trying to wrap up a quick merge of ProQuake and an alternate platform engine and didn't finish that to get to this.

      Wednesday it is.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

      Comment


      • Originally posted by =peg= View Post
        I really want to give this a try, however, I think it makes more sense to start testing, when the auto-download URL thing has been taken care of.. That way, it would be more of a "real world"-test, starting with a clean sheet on the client-side (simulating someone new to quake who just wants to play, and does not know nor care about manually downloading stuff).
        True, that would be ideal. When you mention the "auto-download URL thing", if we ignore the question marks over custom maps for the moment, would I be right in assuming that the mod currently won't provide the required files automatically when you switch to say Painkeep or Deathmatchplus? i.e. do they have to be installed manually prior the the switch in order for you to continue playing seemlessly?

        I suppose it could feasibly help Baker get to that point a little quicker if we all put in a little time now. Perhaps if we view it as a "proof of concept" exercise then the testing might be a more attractive prospect. I must admit I'm tempted to fire up the old "Damage" server and install it on that for some weekend testing if I get time and if you're up for it peg?


        Hugs

        Monty
        Last edited by Mr.Burns; 01-13-2010, 02:59 AM.
        Mr.Burns
        "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
        WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
        Servers: Quake.shmack.net, damage.servequake.com

        News: JCR's excellent ctsj_jcr map is being ported to OOT

        Comment


        • Originally posted by Mr.Burns View Post
          f we ignore the question marks over custom maps for the moment, would I be right in assuming that the mod currently won't provide the required files automatically when you switch to say Painkeep or Deathmatchplus? i.e. do they have to be installed manually prior the the switch in order for you to continue playing seemlessly?
          It works in an absolutely idiot-proof way if someone is using a download supporting client. Your dog or your grandma could switch mods and all of the above would work. Players won't need to "think".

          It's like your microwave, you don't need to read the manual or take some classes for it to work, you just put the hamburger in and press the button.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • Hm, is there a link to the win32 server binary I need for the universal server to run on win32 around here?

            Can't find it and the d/l I grabbed only has the gamedir it seems. I'd like to have a server on the WinXP partition of my laptop as well.
            dfsp*spirit
            my FPS maps

            Comment


            • Ah, oversight ...

              http://quakeone.com/proquake/src_int/wqpro410.zip

              ProQuake 4.10 server on Windows.

              That isn't quite an official release because I need to integrate several recent ProQuake changes into a single release:

              1. Server browser
              2. Sprite & sound download
              3. Direct3D 8.1 renderer using MH's wrapper
              4. Flash ProQuake
              5. Sony Playstation Portable ProQuake
              6. sv_progs modified version
              7. OS X version with map download

              Sigh ... I have to combine all 7 into a single ProQuake, lol. They are almost the same as-is, but I have a slight "forked my own client" problem and need to merge the slight differences back together carefully.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • when can we playtest this?


                PLAY QUAKE DODGEBALL!

                http://www.moddb.com/mods/quake-dodgeball

                Trickle's VWeps

                Comment


                • Originally posted by LockNLoad View Post
                  when can we playtest this?
                  It can be played now.

                  Unzip this in quake\id1 folder and then your connect can connect to Sandbox or KillZone NY and play this.

                  (I have not put the final polish on this yet ... so I have not enabled auto download)

                  http://www.quake-1.com/files/universal/universal_r1.zip

                  Any NQ client can connect to either sandbox.quakeone.com or ny.game-host.org or Evade's server or dfsp_spirit's server.

                  Has 5 mod support: ffa, slide, zerstorer dm, rocket arena, qmatrix

                  Server commands: "commands", "levels"

                  With only a slight modification, FTEQW can run this so if you can get Avirox or someone to add sv_progs changing support (tutorial), in theory this should run for Quakeworld too since FTEQW is NQ compatible.

                  [There is no QCCX code in this and I followed Spike's info/advise on how QW clients deal with binds.]
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • Thanks

                    Hi Baker, your doing an awesome job maintaining the legacy and future of the game. This sounds very exciting. I realize your not alone and I wish all of you the best, and keep up the really great work your members are doing. You are either single or live a well balanced life. Whatever it is don't go changing.
                    Chuck

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                    • headhunterz

                      is headhunterz available on ny.game-host.org?

                      Comment


                      • Originally posted by legion View Post
                        is headhunterz available on ny.game-host.org?
                        HH was not part of the initial release of the Universal Project, maybe eventually, Baker will have a more complete answer to this question.

                        Comment


                        • Tuesday night I will have time again. I have the Headhunters source code and I have DMSP source code (that very popular mod that allowed people to make trip wires and such).
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • Originally posted by Baker View Post
                            Tuesday night I will have time again. I have the Headhunters source code and I have DMSP source code (that very popular mod that allowed people to make trip wires and such).
                            Wow! That was the thing I loved about Half-Life... booby trap doors and areas with trip mines... I'm checking that out!
                            Last edited by MasterSplinter; 01-24-2010, 08:52 PM.

                            Comment


                            • Oops!

                              I mean Deathmatch Plus. DMSP is something else (spawns a lot of monsters on a deathmatch map). Anyway, Deathmatch Plus has guided rockets and tripwires.
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment


                              • what about ca and ctf?
                                Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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