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MP1: SoA - Mjolnir

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  • MP1: SoA - Mjolnir

    Been announcing it. I did do a total convert of the Mjolnir from Tombraider Underworld - however it differed GREATLY from the original and I wasn't happy with it. Did another remake (custom made) which I canceled due to it looking basic - I did the Marvel Comics Thor Hammer.
    So I started to do a more SoA Style one (aka true to Quake version) here's what I have so far.
    I do want to keep the "blocky" style too which is why it's still 6 sided.

    Attached Files

  • #2
    Cool. I don't use custom models for my weapons, but it's about time we see some new models for the Expansions never the less.

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    • #3


      ooppee,

      that is what I call a Hammer !
      Really close to the original model.
      The bone is a nice idea, which must be seen in-game.

      I am very sure this one will be better in all aspects compared to Lara�s.

      Thank you for working so hard.

      Kind Regards,
      Seven

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      • #4
        Looks great

        It would be great if you will do real normal map for it - make very hi-poly model (for example in Zbrush) with a lot of details like cracks and bake proper normal. It would make it even more great

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        • #5
          I used a bone as I'd figure it would be humerus (lol lame joke - but that's what bone I used ). Nah I found the original model used a bone. It could of been wood but just the way it was shaped it looked like a bone and always assumed it was.

          The shot is bad as it's before I did smoothing groups which changes the look of the model alot without doing anything really (no adding polygons, textures ect).
          The hammer will have some norse mythology in it (middle part of the hammer) whereas the original had just a grainy grey pattern. So that's where it will differ - since they named it that, there should be some reference to Thor/Norse Mythology since the actual weapon design GREATLY differs from the actual weapon.

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          • #6
            Why don't put some runes on the hammer?

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            • #7
              Will in the middle, google the hammer by name, those symbols will be on it via texture + normal map

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              • #8
                Something like that for example:

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                • #9
                  You got it Grave
                  Texture's are coming along, however far from being done.
                  Attached Files

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                  • #10
                    looking tasty

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                    • #11
                      Wow me likey. Only remark/suggestion i have, the hammer looks to much like stone, shouldn't the hammer be from steel?
                      FPS Source Ports

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                      • #12
                        It depends on what version of the Mjolnir you refer to. Most of them are rock/stone - it's the "Ultimate Thor" from Marvel Comics who has a Steel version.

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                        • #13
                          Update again. I am also keeping VERY basic UV mapping - making this weapon basically easy to re-skin for anyone who knows how to copy and paste. Basically it's a 1024x1024 with 3 512x512 squares inside - the remaining 512x512 is a arm and "trim" textures (around the rune area). So for Spinvis (just a example) if he wanted to make a Steel version he could just google a steel texture and paste over it - no skinning knowledge needed as it's a "square"
                          Attached Files

                          Comment


                          • #14
                            Yes ooppee,

                            this second skin is much better compared to your first.
                            Great that you keep your mapping easy editable.

                            Though, as mentioned in PM, its all about the animation
                            Hoping you will take the original as reference. This would be great.
                            Due to multiple part model/skin, it will not be easy/possible for me to edit the animation,
                            as it was with the Lava supernailgun.

                            Looking foward to hold your wonderful brutal weapon in my "hands".

                            Thank you again.
                            Seven

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                            • #15
                              Working ingame and animation is very close to the original.
                              Attached Files

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