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  • #46
    I don't think if there's need of luma. Glossy texture will be a good improvment, shiny spots of blood will be looking great on the Shub's rough skin.
    Last edited by FC Zvyozdochka; 08-21-2011, 12:28 PM.

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    • #47
      @OoPpEe:
      are you ready for the shub?

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      • #48
        Attached Files

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        • #49
          check this tut for blender UV mapping
          [ame=http://www.youtube.com/watch?v=e5_2seDBQrw&feature=fvwrel]Blender Tutorial Series - Part 13 - UV Mapping - YouTube[/ame]
          WARNING
          May be too intense for some viewers.
          Stress Relief Device
          ....BANG HEAD HERE....
          ---------------------------
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          .
          .--------------------------

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          • #50
            love the dog so far, hope it gets finished soon.
            always love dogs in games and the original dog is terrible with texture mapping, so i cant wait to be able to your awesome-looking one some day instead.

            hope you can get the shub and tarbaby converted too. especially the tarbaby, the original looks like shit too compared to that one from shaun for UT2K4

            have you been making any more progress on the dog or shub since last post OoPpEe ?
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

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            • #51
              I like those quake monsters for ut2k4, but I think their skin have too light colors, compared to quake 1 dark atmosphere and colors. Those dragons models would be perfect for mods like Soul of Evil/Unforgiven and why not, for Doe Dragon boss

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