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  • #31
    Wow, it's been a while since I've seen a furry Shambler! Man you're churning these out! Keep em coming and finish some of them for the masses!!

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    • #32
      The textures look absolutely amazing! The only (very small) thing I noticed is that the Vore's head seems a little bit too "shiny" in the light.

      I'm really looking forward toward the monster pack. Thanks a lot for all your hard work.

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      • #33
        Vore looks good, but it seems to have two chests. The back of the monster should be different, more "spinal".
        Sorry if my english isn't clear, is not my native languaje.

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        • #34
          Nice work!
          The vore is now finally spooky!
          Kina reminds me of a character from that movie hellraiser.
          Nice look for the enforcer as well but it is hard to see in the ss his perdy teefs.
          WARNING
          May be too intense for some viewers.
          Stress Relief Device
          ....BANG HEAD HERE....
          ---------------------------
          .
          .
          .
          .
          .--------------------------

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          • #35

            Hi


            i uploaded the vore and ogres

            new vore skin on video[ame="http://www.youtube.com/watch?v=4P-7biCU5Nc&list=UUqQI8Zu1bY9Jha8J5p92NLA&feature=plc p"]reforged vore-shamblers castle[/ame]


            link `ogres-shalrath.zip


            maybe you could post a screenshot or make a comment.


            Sean



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            • #36


              Hi


              just been working on the reforged knight skin to bridge the nose.

              he needs lines going down his legs i think, and a center line to his chest.

              here's a screenshot.





              link `knight.zip
              regards

              Sean

              Last edited by seanstar; 12-20-2011, 03:25 PM.

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              • #37
                Very nice..Thanks Sean!!

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                • #38

                  Hi

                  worked some more on my reforged demon skin today...its almost ready for upload.

                  `
                  the luma has bright red eyes so they glow in dark areas.

                  what do you think?


                  regards


                  Sean


                  Last edited by seanstar; 01-04-2012, 01:34 PM.

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                  • #39
                    Looking forward to more of your work Sean.

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                    • #40
                      These skins really look amazing, Sean. Thanks a lot for all your hard work.


                      I love the red eyes on the Fiend. It really makes them even more intimidating. Iit is a nice touch to see their eyes staring at you from the dark.

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                      • #41
                        Why not copy the eyes from Obi-Wan�s demon ?
                        They look much better.


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                        • #42

                          Hi

                          sup gdiddy

                          @jh24
                          im sure you will like the luma eyes...they're so evil looking.

                          @marsha

                          you know alot about quake for someone new to these forums...almost strange how you know how to add custom effects...few people can do that but only one likes cute pictures for avatars.


                          You must be Seven.


                          I didnt use that demon model for long, somthing about it just doesnt fit right...the original model has always been my choice.

                          im using the original skin with a few others and some flesh textures, to make this skin, its based of the reforged skin.

                          when i look at your pictures, why are they cropped?

                          i dont like the skin of that monster. The eyes look to rounded, he looks almost cartoon skinned and not very evil. besides the reforged skins are much higher quality...you should be asking how to put the reforged skin on the md5 monster.


                          regards

                          Sean

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                          • #43
                            You can bake textures as well as normals, as long as the models have the same basic shape (which might be a problem here). XNormal will do that as well as Blender, Max and Maya. You would have to have your two meshes on top of each other in your app. Then you bake from one to the other. You would have to adjust the bakee model to match the baker model, which would probably result in texture distortion. It would be up to you to see if it was worth the effort or not.

                            Seanstar - have you cloned yourself or something? The amount of stuff you are kicking out is amazing. It's all good as well.

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                            • #44
                              Ahh, I see.
                              You only accept positive feedback.
                              That is all right. Then I will stop to post in your threads.

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                              • #45

                                edit

                                im happy to hear any honest comment=P

                                Sean

                                Last edited by seanstar; 01-05-2012, 06:21 PM.

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