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  • #91
    Damn, that's some amazing work. Creepy stuff.

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    • #92
      Please be sure to thank both splitterface for putting this together and Sean for his great skin creations!

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      • #93
        all i did was rename what texture-names the model uses, which was a 10second work.

        all credits go to the maker of the shamblers castle mod the models were taken from,
        and to seanstar for creating the skins.
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

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        • #94
          Agreed to give thanks to the creators of the models and skins, but gratitude needs to be given for time taken as well splitterface.
          This applies to ALL who are creative and helpful here. It is obvious that thanks and gratitude are needed more on this forum for those that give.

          Regards all

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          • #95
            thanx to gdiddy i also acquired the fiend skin that seanstar made. huge thanx gdiddy for not providing me with both the skins for vore and for the fiend

            just took the time to also set up the fiend for usage with the SMCs multi-skin feature

            LINKS REMOVED, NEW LINKS CAN BE FOUND HERE IN OFFICIAL MULTI-SKIN THREAD

            same goes for the fiend as i said earlier about the vore:
            just drop the pk3 in your ID1 folder and add/change the line 'set demonmultiskin 2' to your autoexec.cfg.

            same again goes for this monster:
            if you use sevens multi-skin pk3, you'll have to remove the demon.mdl and h_demon.mdl files from seven's pk3.
            otherwise you'll get mix of low-poly + hi-poly model instead of 2 skins for the hi-poly model


            big thanx again to gdiddy for providing me with the skin,
            and of course credits to seanstar for making the skin
            Last edited by talisa; 03-03-2012, 09:21 AM.
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #96
              once again, thanx to Gdiddy i required another modded skin by seanstar, this time the enforcer

              changes seanstar made to enforcer skin arent that huge, mainly small touches to the brightness of skin in places, changing the visor, and adding more blood to the gib but thought it was nice,
              so i took the time to set up seanstars skin for enforcer too for SMCs multi-skin feature: (left original, right skin by seanstar)

              LINKS REMOVED, NEW LINKS CAN BE FOUND HERE IN OFFICIAL MULTI-SKIN THREAD

              same goes again for this secondary skin, just dump the pk3 inside your ID1 folder,
              and add/change 'set enforcermultiskin 2' in your autoexec.cfg
              Last edited by talisa; 03-03-2012, 09:21 AM.
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #97
                decided to make a new thread for all the secondary skins ive made for the hi-poly models so the posts about them dont clutter other threads and they can be found more easily

                thread can be found here: http://quakeone.com/forums/quake-mod...sters-smc.html
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #98
                  thanx to gdiddy i aqcuired the furry shambler skin for ID1 model
                  and the hi-res dragon for rogue which seanstar mentioned in the first post in this thread




                  thought id post links to them here and make these 2 skins by seanstar available for you all again

                  FURRY SHAMBLER SKIN
                  HI-RES DRAGON SKIN

                  packed them myself into easy-to-use pk3s
                  for shams just dump the pk3 into your ID1 folder, for the dragon drop the pk3 into your ROGUE folder and you're set
                  Last edited by talisa; 03-04-2012, 12:15 PM.
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #99
                    Hi

                    whats up


                    ive been busy recently and haven't spent any time working on quake.


                    splitterface has been nice to upload these skins, I don't mind.


                    a couple things I was working on a while ago.

                    the knight skin by disaster I haven't used in the past because it looked a little to blurry ingame.
                    I do however like the glow spots effect, since the smc with multiple skins I 've used
                    this skin and even reworked it to look sharp next to the reforged knight.




                    added eyes that glow in the dark to this skin.



                    one thing you might find interesting is this water shader tarbaby idea I had.
                    `
                    what do you think? animated tarbaby skin?


                    regards


                    Sean

                    Comment


                    • Love the eyes on the hknight, not too sure about the tarbaby yet. Can you upload these so we can try them?

                      Comment


                      • holy crap, you're alive sean. :surprise:
                        we had already ordered a gravestone cuz we thought you were dead

                        nice to have you back cuz you did make some awesome stuff for quake and it was a shame to have you out of the community

                        glad you dun mind me reposting the skins. if you dun mind i can keep the links up forever and they can be kept as everlasting links, ive uploaded the skins to mediafire so the files will remain available forever
                        or if you want you can use use the same links in your first post so that people can find them easily and the files will always be available

                        i dunno about the eyes on the hellknight, at the same time i like the eyes but also think id prefer him without the eyes. although they do add something to the skin. but at same time i liked him without cuz it made him in-human.

                        the reworked knight skin i dunno either.. looks like you also adjusted coloring a bit? or is that just cuz of the lighting in that pic?
                        if not id like to try it, although imo the skin didnt really look blurry in-game

                        water-spawn... nah, imo the spawn shouldnt be transparent. nice idea but not my cup-o-tea

                        could you share the knight and hellknight though, so we could try them ourselves?
                        so i can try them in-game, its always better to judge when you have it in-game then to judge something from a screenshot
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • Coming back from my "Doom period" to praise sean's return, too.

                          Well, the transparent tarbaby is an interesting idea. However, on the screenshots it looks as if it's too transparent and can hardly be spotted. My suggestion would be to reduce transparency to improve visibility.
                          Authentic Models Pack
                          OriOn's ID1 Model Fixes for MP1+2
                          LIT/VIS files for Quake addons

                          Comment


                          • Originally posted by NightFright View Post
                            Coming back from my "Doom period" to praise sean's return, too.

                            Well, the transparent tarbaby is an interesting idea. However, on the screenshots it looks as if it's too transparent and can hardly be spotted. My suggestion would be to reduce transparency to improve visibility.
                            I'm into a doom period too (GZDoom)

                            Comment


                            • btw seanstar, something random i had to think of just a moment ago:
                              do you still plan to add the missing animations to that hi-poly ogre model you posted once?
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • Hi

                                @splitterface

                                simple animations like weapons i've done...characters are more complex, and ive never even tried.
                                Last edited by seanstar; 04-04-2012, 07:39 AM.

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