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Relieved souls of the enslaved [New effect]

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  • Relieved souls of the enslaved [New effect]

    Hello,

    Shortly after I released the ancient ghost, I had an idea to make another animation. Something, that doesnt use the same model all the time. Something, that changes from monster to monster.
    Then I had this dream one night and since then I try to implement it into QC.

    I am now at a point, where I need your feedback.
    Working on the same thing day by day makes you blind for it.

    It took me very long to create a semi intelligent code that detects the monster model and death animation version it just used. So I could keep the code small and universal for all monsters.

    The next problem was to find a fitting sound, which is still maybe the weak point.

    Additional effects beeing used:
    - self.colormod (for fullbright effect)
    - te_customflash (for flash light)
    - pointparticles (for new custom effect)
    - self.alpha (for transparency)
    - self.glow_size (for shine effect)
    - self.glow_color (for color of the glow effect)
    - many different velocities (which drove me almost mad to adjust)
    - sound files to amplify the ambience

    This animation uses over 20 sequences, while ancient ghost only had 11.

    Please tell me what you want to be changed and for which enemies this should be used, so that I can integrate it into "small mod compilation" if you like. Maybe with a random appearence, so that it doesnt get boring after a while. A cvar to enable/disable it is mandatory of course.

    Thank you.

    Best regards,
    Seven

    [ame=http://www.youtube.com/watch?v=fQH1_YTsj54]YouTube - ‪relieved souls of the enslaved‬‏[/ame]

  • #2
    Seven,
    Wow! I really like the new effect too! A possibility I see is using the ancient ghosts for the zombies and the tarbabies and your new effect for the rest? Or make it totally at random? With the cvar it can surely please all!
    Regards
    Last edited by gdiddy62; 06-11-2011, 01:25 PM.

    Comment


    • #3
      Wow, awesome!!
      Scout's Journey
      Rune of Earth Magic

      Comment


      • #4
        It�s great!!!!
        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

        syluxman2803

        Comment


        • #5
          Just played some Quake with the ancient ghosts and then re-watched your vid for the new effect and noticed something missing. In ancient ghosts the ghost appears to burst from the corpse with a sound and some blood, but that is missing from the new effect. I miss it. Just more of my 2 cents.
          Otherwise, I think I love the effect!
          Thank you!

          Comment


          • #6
            Seven, you never stop to amaze me..
            In my opinion the ancient ghost effects suits perfectly to both knights and the zombies..
            But in this case, a suggestion is to make the raising souls more transparent from a start..
            Another one, deleting the explosion, but keeping the smoke once the soul fades out completely..
            Regarding the sound:
            Maybe this? O.o
            Growl sound
            But reducing the volume and adding echo..
            Actually I don't have an audio editing program, that's why I don't do it by myself..
            Sorry 'bout that..
            200 a�os de mi querido PARAGUAY
            14/05/1811

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            • #7
              looks a little to much like a flush...i think the other effect is better.


              my idea was to have the ghost pull itself out of the corpse...and then float

              down to hell.


              regards


              Sean

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              • #8
                Re-reading your first post I think I'd add that the sounds you had for ancient ghosts were quite good and could do nicely here as well. Maybe it could be random for each monster?
                Anyway, not sure if me thinking out loud is what you were looking for.

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                • #9
                  great stuff!

                  Comment


                  • #10
                    Thank you all for your feedback.
                    It means a lot for me.
                    Unfortunately given opinions differ very much, so I would like to wait a little longer.
                    Maybe we have some more suggestions before I start rewriting the .qc lines.

                    Thank you again.
                    Seven

                    Comment


                    • #11
                      Oh hell yes!
                      This is really heating up,I love the soul custom ghosting you have dreamed up.
                      The sounds are not quite right for my taste but lets not split hairs,this is great work!
                      WARNING
                      May be too intense for some viewers.
                      Stress Relief Device
                      ....BANG HEAD HERE....
                      ---------------------------
                      .
                      .
                      .
                      .
                      .--------------------------

                      Comment


                      • #12
                        I wanna know what do you dream Seven..
                        200 a�os de mi querido PARAGUAY
                        14/05/1811

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                        • #13
                          I mixed this up for your inspiration

                          buried.mp3

                          BTW I liked the death sound at around 1:25 it sounds much better IMO.
                          Last edited by bluntz; 06-12-2011, 11:28 AM.
                          WARNING
                          May be too intense for some viewers.
                          Stress Relief Device
                          ....BANG HEAD HERE....
                          ---------------------------
                          .
                          .
                          .
                          .
                          .--------------------------

                          Comment


                          • #14
                            Hello bluntz,

                            YES, I just rewatched the youtube video and noticed it too.
                            It must be in the soundtrack (background music).
                            I recorded it by accident

                            Now all I have to do is remember what map this was (which I dont atm, lol) and then rip this PERFECT death sound out of it.
                            This will be the new end sound of the animation.

                            Thank you again for your hint !


                            dani,
                            I downloaded your "growl" sound too (your post on page 1).
                            Maybe this can be the new sound while moving upwards.
                            Though it must be edited hardly first...


                            gdiddy,
                            regarding your question why there is no crack sound + blood in this animation.
                            My idea is like this:
                            The ancient ghost is "locked" inside the creatures and can finally "crack" out, when they die.
                            While the soul is something that does not need to "crack" out.
                            A soul frees when the creature dies, but the soul represents the complete body. So it doesnt "crack".
                            Sorry for my english, I hope you understood.

                            Randomize the effects would be OK, but not for all enemies as the ghost is a human creature thing. While the soul animation suits for every creature I guess.


                            seanstar,
                            what is a "flush" ? I dont understand this word...
                            Maybe if you use another one I will know what you mean.


                            Thank you all for your feedbacks. I am open to other ones to finish this.

                            Kind regards,
                            Seven

                            Comment


                            • #15
                              I thought random between ancient ghosts and the new effect would be cool. I'll take whatever you decide anyway Seven! I truly love the work all contributors do here!!

                              The "flush" sean is referring to is like a toilet flush.

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