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Relieved souls of the enslaved [New effect]

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  • #16
    Originally posted by Seven View Post
    Hello bluntzwhat is a "flush" ? I dont understand this word...
    Flush=sp�len (Toilette oder �hnliches) he means that it looks a little bit like the water going down the sink (Sp�le)...

    btw. great german/english online dictionary: Click

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    • #17
      LOL
      A toilet flush ??
      I understand now.
      Maybe he meant it is so bad that I should better use the toilet flush for it.

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      • #18
        I like the effect and you should use the sound bluntz mentioned above, i also thought the same as i watched the video. But i also think it should not be overused. The best way would be to have 4 or 5 different death animations (you allready have created 2, wow!) and use them randomly on different monsters. Great work and it adds so much to the game.

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        • #19
          great job once again Seven. i agree with what they said about losing the explosion sound, or maybe replacing it with something else other than an explosion.

          as for the animation, well i don't really know how quake.c works but if it's at all possible, maybe you can put mist or smoke (like that of a deathknight's projectile with your awesome effectinfo) as the soul is going up. kind of like a swirling motion that goes with the soul's animation (maybe an orangey color would be best), and then finally dissipates to nothingness.

          hope that made sense. oh btw, i haven't read all of the suggestions/feedback, so if somebody already mentioned what i said above, then consider this as agreeing/seconding with them.

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          • #20
            Originally posted by grave_digga View Post
            I like the effect and you should use the sound bluntz mentioned above, i also thought the same as i watched the video. But i also think it should not be overused. The best way would be to have 4 or 5 different death animations (you allready have created 2, wow!) and use them randomly on different monsters. Great work and it adds so much to the game.
            Agreed and im glad u liked my dirge,I have like 4 tracks in it.
            Heres one for shamby
            http://www.mediafire.com/file/g0zcxlde2b10u9k/yell3.mp3
            Last edited by bluntz; 06-13-2011, 06:21 PM.
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
            ---------------------------
            .
            .
            .
            .
            .--------------------------

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            • #21
              I think monsta has the right thinking here. A swirling mist might look better than just the image of the dead. Start with the image of the dead monster and then have it turn into a swirling mist if possible with the code. If it's possible code-wise, Seven can pull it off !!

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              • #22
                Good news: I found the death scream in the soundtrack (that bluntz and grave_digga mentioned).
                It is track "5". At around 3:15 min.

                You all have very nice ideas and suggestions !

                The issue is, as always, one person likes the swirl, the other dont...
                I can never please everybody.
                So I have to decide which way to go.

                Thank you again for all your inputs.
                (also to Nahuel for his PM, full of great ideas)

                I will sleep again a few nights over it.
                As you know, if have the best ideas in my dreams...

                I will release the current code in this thread (once I got home from work),
                cause people asked me for it.
                Maybe we will have the 5 different death animations in a short time, that grave_digga mentioned.

                All the best,
                Seven

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                • #23
                  Seven,
                  As I stated before, I'll take any contribution from you as you have many great ideas in your dreams it seems. Is it possible to have different death-animations which you could choose using a cvar? That way if there are many ideas people could pick the one they wanted for specific monsters or...??
                  Just a thought. I often think out loud.
                  Regards,
                  Jeff

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                  • #24
                    Jeff,

                    Yes, using cvars is always possible.
                    But imagine the amount of combinations you need to get the animation seperated on each monster...
                    This would be an enormous coding effort as well.
                    We will see how it develops.


                    @ all

                    This is the current status (edited clearly for your convenience)

                    Regards,
                    Seven
                    Attached Files

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                    • #25
                      With DP you could make custom cvars. So you could make a cvar for each enemy:
                      vore_deatheffect
                      dog_deatheffect
                      grunt_deatheffect
                      ect ect

                      Possible values:
                      0 - nothing, acts like he does normally
                      1 - Does the ghost effect
                      2 - Does this effect

                      This would allow people the setup the effect to only the enemies they want to.

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                      • #26
                        3 - random
                        4 - random (including no animation)

                        Yes, I guess this is exactly what Jeff meant.
                        I misunderstood it. Now that OoPpEe gave examples it�s clearer.

                        I will implement this, yes.

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                        • #27
                          Seven,
                          Yes, OoPpEe stated it more clearly than I did.

                          THANK YOU !!

                          Regards

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                          • #28
                            I hope you haven't given up on this one Seven?

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                            • #29
                              Hello gdiddy,

                              No surely not
                              There just have been too many different things at the moment...

                              I am working on the new "small mod compilation" with all three effects inside.
                              And cvars to control all of them (as easy/userfriendly as possible).
                              Of course polishing the last 2 effects (soul + vengeance).
                              Plus additional other features.
                              There are several big problems to get out of the way first.
                              But it can be done (just needs time...)
                              It is just myself working on all these things.
                              So time is rare and sometimes I dont know where to start.

                              Just to let you know:
                              I will be on vacation from 22nd june till 28th june.

                              Kind regards,
                              Seven

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                              • #30
                                I was just afraid that when I saw the new one (vengeance) we wouldn't perhaps have this one, but,wow, ALL of them with cvars! You are a generous man Seven. I just got back from a family vacation so enjoy yours Seven!
                                Best wishes,
                                Jeff

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