Hi, everybody.
I recently joined this forum after playing through Darkplaces, and having fun blasting demons and what not in HD.
Now, I couldn't help but notice that all the models needed some polish as well, although the skins did quite the job already, some extra poly's should help. Thus, I took matters in my own hands. From before I have modelled a lot in Milkshape, which I have seen nothing but hatred for in a lot of threads both here and on other forums. So far I've only learned how to import the model to Quake (Darkplaces version), as I'm basically shit at texturing.
Here are a few pictures as "proof".
Model made in Milkshape
Model exported in .3ds for GMax
Then the model is exported in .md3 for QME
And finally model exported in .mdl for Quake
Now wasn't that easy? No? I don't think so either.
Anybody up to skin this devil dog?
I recently joined this forum after playing through Darkplaces, and having fun blasting demons and what not in HD.
Now, I couldn't help but notice that all the models needed some polish as well, although the skins did quite the job already, some extra poly's should help. Thus, I took matters in my own hands. From before I have modelled a lot in Milkshape, which I have seen nothing but hatred for in a lot of threads both here and on other forums. So far I've only learned how to import the model to Quake (Darkplaces version), as I'm basically shit at texturing.
Here are a few pictures as "proof".

Model made in Milkshape
Model exported in .3ds for GMax
Then the model is exported in .md3 for QME
And finally model exported in .mdl for Quake
Now wasn't that easy? No? I don't think so either.
Anybody up to skin this devil dog?
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