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  • #31
    Hello ezzetabi,

    If you still need some sounds for your mod (you ask for it in your 1st post), make sure to look through Tenshihan's GPL Soundbank (v1.0). You will find many good things there...
    It is from Nexuiz GPL team.

    Have fun,
    Seven

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    • #32
      Thanks a lot.
      Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

      Comment


      • #33
        just tried it a moment, and here's what i think (only tried it a few minutes)


        i agree with seven about the nails bouncing around like they're made of plastic, it feels rather weird. same counts for the scrags projectiles. it feels silly that they bounce around.

        bad idea to give the player all the weapons on map start. takes away the fun of having to find the weapons.


        except for that... this seems like it could be fun, but not really much fun in original maps. perhaps in maps that are specially made for this mod which have special mosnter spawn points and such like skulltags invasion-mode has
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #34
          If you do not give all the weapons the map become quickly impossible. You simply cannot survive all the enemies with only 25 shells, the shotgun and no armor.

          I am afraid you did not played long enough, the spawn points work fairly well in my opinion. Try to play e1m2 completely.

          The idea is: deathmatch starting points, items and corpses mark possible spawning points. Items are placed all over the maps, including in secret passages so there is no place completely safe; the deathmatch point are of course good points. But the fun come from corpses: where the battle rages more there will be more corpses and so it will be more probable that another monster will arrive there.


          The real problem I cannot solve is the ghost monster problem
          The various try I did are becoming a mess and still it is unsolved...
          Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

          Comment


          • #35
            Originally posted by ezzetabi View Post
            The real problem I cannot solve is the ghost monster problem
            The various try I did are becoming a mess and still it is unsolved...
            Please describe your issue more detailed. I dont know what you mean with "ghost monster". Maybe there is a solution for this.

            Comment


            • #36
              Well, if you play few levels in horde mode you will bump in it for sure.

              Seldom a monster is spawned and its ai is not correctly initialized, so it stays invincible in the map. To reduce the problem I put the monsters with SOLID_NOT until their AI is started and few AI function do not work if the monster is still not solid... it reduced the problem, since usually ghost monsters cannot attack and just wander in the level. However it still seldom happen that it appears an angry ghost monster.


              It also appears twice in the youtube movie, skip to the time 6:30, you will see I shot against a monster that cannot be hit, once I understand it is the bug I even move through it. If I recall correctly it happens another time but I could not find it fast.
              Last edited by ezzetabi; 10-07-2012, 02:45 AM.
              Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

              Comment


              • #37
                Do you use walkmonster_start () for the new spawned ?

                You should follow the exact path through QC, that every map follows, once it starts. Also worldspawn () and the monsters individual start function (like monster_ogre () for ogre).
                Also be sure that each new spawned monsters has a slightly different birth-timing.
                self.nextthink = self.nextthink + random()*0.5;

                If all that doesnt work, ask for support at inside3d.

                Good luck
                Seven

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                • #38
                  As you can see in the ogre.qc file, I moved the monster initialization in another function and saved it in a field. (seek ``make_ogre'')

                  Instead in world.qc I spawn an entity and call the very same function (seek ``UnleashHorde''), so I cannot understand why it happens. I think that in the original game it cannot happen as all monster are already spawned during gameplay... still I cannot understand why it happen here.

                  It is very similar in the subs.qc file to allow respawn of monster on nightmare difficulty level. (seek ``monster_respawn_think'')
                  Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

                  Comment


                  • #39
                    Implemented a ``skill 4'' difficulty level.

                    It is like skill 3, but monster become visible and invisible regularly.
                    open your favorite map and type
                    skill 4;restart

                    It does not work on quakespasm though, it seems quakespasm reset skill to 3 on restarting
                    Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

                    Comment


                    • #40
                      as posted elsewhere, the engine wont support a value over 3

                      side note, maybe ur in a diff country but u dont have to use `` in place of " for the leading quotation mark. You can use "quake".

                      I hope u learn from all your bugs. QuakeC coding is fun, but time consuming. I do like that horde mode u mention, I'm just trying to think of how to fix your "respawn monster bug"... as i really havent much exp in monster code.
                      Last edited by R00k; 10-08-2012, 03:47 PM.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                      • #41
                        Another little movie showing the skill 4 monster.

                        iq skill 4 horde mode e3m3 (Quake mod) - YouTube
                        Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

                        Comment


                        • #42
                          your clip is extremely dark ezzetabi.

                          try setting 'scene brightness' to between 2-3 while recording a clip. for some reason the clip recorded is a always a lot darker then how you see it when you play for unknown reason. so setting scene brightness to 2 or such should make sure that your clip isnt overly dark
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #43
                            The e1m1 one is untouched, but the e3m3 instead is encoded with an alteration to contrast and brightness. The second one seems fine to me, it is not?


                            (sigh... I do a quake mod and people comment the youtube clips I made on a whim because I wanted to try glc... )
                            Last edited by ezzetabi; 10-11-2012, 05:59 AM.
                            Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

                            Comment


                            • #44
                              Hello ezzetabi,

                              It is very good to record small clips to show your work.
                              This gives a quick view into it without having to hassl with files.

                              But unfortunately I cannot see a thing in your clips too.
                              That makes them somehow 'unnecessary'.
                              This is all we try to say.

                              Seven

                              Comment


                              • #45
                                So be it then. Is the e3m3 movie ok? Or it is still dark?
                                Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

                                Comment

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