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  • Need full list of features brought by mission packs

    Hi, could anyone please post a FULL list of features brought by mission packs? Both official and unofficial.

    To be more certain I'm interested in:
    1. Official mission packs
    2. Nehahra
    3. Travail
    4. Soul of Evil
    5. In the shadows
    6. Any other large project I may not know of

    Example: new monsters, new behavior, anything that original Quake doesn't have. e.g. Gremlin's abilies on SoA...
    MOD it! Start Point Remake Quake Scout's Journey Quaketastic WhiteDay Quake Terminus UQE

  • #2
    look in the hd drake staff thread for the link to the drake qc there lots of goodies in there

    Comment


    • #3
      With all due respect, and this isn't intended to be inflammatory, isn't this something someone with a little time and research should do on their own with a google\yahoo\bing\etc. search engine, rather than asking others to do said research?


      Here's a start:
      Quake (video game) - Wikipedia, the free encyclopedia

      Comment


      • #4
        @DeadTenor I trust people here here, than people out there making tutotials and pretending they know all about the topic....
        MOD it! Start Point Remake Quake Scout's Journey Quaketastic WhiteDay Quake Terminus UQE

        Comment


        • #5
          breakable walls. Didnt i see those in the mission pack??

          mission pack also use v1.08 of Quakec vs the normal 1.06 GPL release.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

          Comment


          • #6
            @hgdagon

            I believe what Tenor is trying to say is you should figure out your answers. Actually, I know that's what he is saying and I agree. What you want is very involved and I highly doubt you will ever get your answers, unless you do it yourself, anyway.

            Aren't you the same guy that refused to use google to find answers to some pretty simple questions? I can't remember the thread name but I kept posting "let me google that for you" links to drive home that you look like an ass asking questions without even trying to find the answers.

            Maybe that wasn't you. I honestly don't remember, but if it was you..you need to get off your ass, jiggle that lazy brain around and act like you are capable of doing something for yourself.

            I'm not trying to be inflammatory, I just don't care if it seems like I am. I can't stand "do it for me" - "hold my fuckin hand" people.
            http://www.nextgenquake.com

            Comment


            • #7
              Actually let me approach this differently. I recently posted a thread (parsing bits) where I was literally asking for the math solution to a bitwise and operators function. I then proceeded to write a fully working code of my own (except for maybe some typos that I would have caught on compile). I proved that I am not asking for work to be done for me, I was asking for help with things that may be a bit over my head. One of our resident geniuses (spike) replied with golden information. He didn't give me answers (per se) he gave me "elements" that were necessary for the answer. I can roll with that.

              Maybe if instead of saying "Who here will be my free personal assistant and catalogue all the mods for every major Quake driven game" you should be stating your goal and posting the information that you have found. This may compel people to want to help you as they see some concrete data being published.
              http://www.nextgenquake.com

              Comment


              • #8
                @MadGypsy, I never received lmgify links, neither in comments, nor in PM's. So it wasn't me you're talking about.

                I started this thread mostly because I've found a wiki page on mission packs (in the russian wikipedia) that listed all new features, that appeared in each of them... I just thought I shouldn't make a genius of myself trying find new features in other mission packs if (IF!) there already is such a list (official or from someone in this community) I don't want anyone spending hours trying finding those specially for me, I just thought a such a list might already exist....
                MOD it! Start Point Remake Quake Scout's Journey Quaketastic WhiteDay Quake Terminus UQE

                Comment


                • #9
                  lets start a list.

                  1.> use of .float items2 for runes in the hud.
                  Code:
                  .float  items2;
                  float   IT2_SIGIL1 = 32;
                  float	IT2_SIGIL2 = 64;
                  float   IT2_SIGIL3 = 128;
                  float   IT2_SIGIL4 = 256;
                  Last edited by R00k; 04-22-2013, 09:19 AM.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • #10
                    @hgdagon - yeah I wasn't positive that was you, but this thread was something that guy would do. Or let's say it had the spirit of "do everything for me". I can't stand that. It drives me nuts.

                    Everyone here was a noob at some point, but I say with confidence that the majority made an effort to learn these things on their own and generally ask for help when there seemed like there was no other way to find the info.

                    When I first started this community, if you go waaay back to my first posts I was asking people if they could mix rogue and hipnotic together for me. No one helped, not even a little and that was the best help they could have ever given me, cause now I have the independent power to mix every QC that was ever written together, if that's what I wanted to do. I came back here with a "vengeance" and a RL overflowing with ammo - that allowed me to write tons of tutorials, QC mods and answer many many questions.

                    Here's the kicker. When I came back here, educated and capable, I proved my salt a bit and when I started asking people for help, they started giving it. GB in particular helped a lot. Seven did as well, but indirectly. I never asked Seven for help, he released SMC with the source and that was as good as if he was talking directly to me. This is because I had spent all that time off after receiving no help here, manufacturing a method to disassemble any QC code effortlessly. I still use this method. Bluntz referred to it as hunting down QC with a shotgun. I consider it to be more like being watched by the FBI.

                    I will track "you" and all your "friends" down - no matter what "city" you are in and force any/all of "you" to do whatever the fuck I say.

                    Anyway, good luck with your project. If I see that you start posting a list of your own, I will probably begin to help you. Actually I can help you help yourself right now. Go to quake navigator and download all of the worldcraft .fgd's for the mission packs, this will atleast get you started with weapons, monsters and physical mods (like pendulum) and in a sense it is a list that is already written for you, all you have to do is strip everything down to it's group name and delete any original quake entity. 2 hours or less you could be substantially further than you are now.
                    Last edited by MadGypsy; 04-22-2013, 09:44 AM.
                    http://www.nextgenquake.com

                    Comment


                    • #11
                      Off the top of my head;

                      Scourge of Armagon:

                      Rotating entities
                      Pushables
                      Breakables
                      Monster spawning and summoning during runtime
                      trigger_command etc.
                      Forcefields / togglewalls

                      This is why SoA is an essential extension to Quake.

                      The only other mods who brought revolutionary new features to the table, IMO, were ExtrasR4 and Custents. And perhaps Nehahra. (and RMQ)
                      Scout's Journey
                      Rune of Earth Magic

                      Comment


                      • #12
                        Agree with above- post a foundation list of the features these addons have of your own, then the community may be more obliged to expand on it for anything you missed.

                        Comment


                        • #13
                          I went to Quake navigator for you and it doesn't seem like the FGD's are there anymore. So, (lucky you) I uploaded them here.

                          That link is going to expire pretty fast (probably 24 hours) so you might want to jump on it. It has rogue, hipnotic, reg Quake and custents .fgd. Just open them in any text editor like plain text and do what I said above. You aren't going to make this list in any easier way. Basically you are just stripping down a premade list to get rid of the "fluff".

                          If I can find it, I will upload the zerostorer .fgd when I see some content here.

                          edit: woops that zip has zerostorer too, so, you already have it.
                          http://www.nextgenquake.com

                          Comment


                          • #14
                            @golden_boy
                            thank you, I'm not exactly asking for qc novatives, but thanks anyway

                            @Mad Gypsy
                            Good advice is always accepted, yeah, may be I should do this myself, +1 project. I think it's gonna be interesting.... Thanks a lot
                            MOD it! Start Point Remake Quake Scout's Journey Quaketastic WhiteDay Quake Terminus UQE

                            Comment


                            • #15
                              Use that FGD method and you'll be done in like an hour or two. Maybe even less. Everything that is in their maps is in those fgds already written for you. It just has a bunch of other stuff written too that you need to delete.
                              http://www.nextgenquake.com

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