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Need full list of features brought by mission packs

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  • #16
    @MadGypsy
    I feel like a total idiot now. I HAVE downloaded the FGD's... Although I'm not sure it's what I need since I don't even have any idea how to open these files.....

    goldenboy gave a list of pushables, brakeables and that sort of stuff... Code based novatives are not what I need.... Anyway, as I said in the Quake confessions thread I haven't yet played any of the mission packs, so maybe I hurried a little to start this, now I think I'll do what Mad Gypsy said: Turn this quastion into a project of my own (as soon as I do play the mp's)
    I wanted a small list, and didn't want to invent a bike... I thought some might have had that sort of list... But, since it seems that no one even tried to catalogue those, I think this is gonna be a good project... If not for the language barrier, all this could have been done sooner, but it took me a while to understand what you guys mean....
    MOD it! Start Point Remake Quake Scout's Journey Quaketastic WhiteDay Quake Terminus UQE

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    • #17
      You open a FGD file in a text editor, try Notepad++.

      It lists all the monsters, weapons and map / qc related features in the mod. Monsters are listed with spawnflags etc, meaning with all their configuration options.

      What is not listed there is the actual monster and weapon behaviour.

      You need to play them in order to find out
      Scout's Journey
      Rune of Earth Magic

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