Back in the day, ctf ruled quake multiplayer. And many of us are longing for some decent games of ctf. However, it's really difficult to get a ctf server going, as it requires more players than other mods.
We are setting up a new ctf server on ctf.quakeone.com. The problem is, everyone has different ideas of what constitutes a good ctf server. Here's my opinion on what we need. Please leave your thoughts and ideas on this...
I would like to think it's possible to strike a balance between what the "leet" 3wave purists think is ideal, and something a bit more newb friendly like hating. For ctf to develop into a more active community, we need a pub server for pickup games, meaning players come and go, joining the game as they please. Despite peoples complaints about trinicom, before it went down last year there was a lot more ctf being played, even crctf matches. This is because there was at least someplace for people to hang out and play, and newbs had a place to go with an easy learning curve to get into the game. If you wanted to start up a game on a better server, you could raid trinicom for players.
Here are our options
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mod
either crctf, modified to only run in pub mode, or the much simplified intertex pub mod. other choices will not be considered as they are old and out of date, and dont have the features and bug fixes these mods have.
maps
id only or id maps + 3wave/loc maps. only id would have the advantage of allowing basic out of the box quake to connect (yes, people do show up all the time on servers like this). however, a lot of the custom maps are very popular, and id only can get boring.
runes
runes should be on all the time, it's pub ctf, pub ctf = runes. the intertex pub mod does weaken them a bit to 1.5x instead of 2x, so they dont dominate (as much).
hook
a lot of purists hate offhand hook (+hook). it's understandable if someone spent 5 years developing leet impulse 22 hook skills they would be mad some newb can just use +hook. however, offhand hook has been around as long as ctf, and we can't afford to remove a feature 50% of players would not play without. and anyway, an experienced ctfer with impulse 22 hook and bunnyhopping, air strafing etc, can beat the shit out of a +hooker.
quad/pent
by default there's way to much quad on the id maps popular in ctf, like e4m3 and e4m8. i think with longer and random respawns it's ok. pent is retarded, but classic...mabye with random respawns.
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"This is gay, that setup would be gay, I hate everything, you're dumb, obviously setup should be like this.."
For it to work the server needs broad appeal. There is no point putting up a ctf server only 5 old skool purists will play, and there is no reason to put up another server like all the dead ones already up.
The biggest problem with trying to start up a ctf server is the old skool players are so good newbs or even casual ctf'ers get beaten silly, and then dont stick around. If old skoolers want ctf to be played again, they are gonna have to support a server with less of a learning curve, meaning features like +hook. But if we can start up a pub ctf server that is fun and has broad appeal, that will support other things, whether that's crctf matches, tournements, or whatever.
We are setting up a new ctf server on ctf.quakeone.com. The problem is, everyone has different ideas of what constitutes a good ctf server. Here's my opinion on what we need. Please leave your thoughts and ideas on this...
I would like to think it's possible to strike a balance between what the "leet" 3wave purists think is ideal, and something a bit more newb friendly like hating. For ctf to develop into a more active community, we need a pub server for pickup games, meaning players come and go, joining the game as they please. Despite peoples complaints about trinicom, before it went down last year there was a lot more ctf being played, even crctf matches. This is because there was at least someplace for people to hang out and play, and newbs had a place to go with an easy learning curve to get into the game. If you wanted to start up a game on a better server, you could raid trinicom for players.
Here are our options
-------------------------------
mod
either crctf, modified to only run in pub mode, or the much simplified intertex pub mod. other choices will not be considered as they are old and out of date, and dont have the features and bug fixes these mods have.
maps
id only or id maps + 3wave/loc maps. only id would have the advantage of allowing basic out of the box quake to connect (yes, people do show up all the time on servers like this). however, a lot of the custom maps are very popular, and id only can get boring.
runes
runes should be on all the time, it's pub ctf, pub ctf = runes. the intertex pub mod does weaken them a bit to 1.5x instead of 2x, so they dont dominate (as much).
hook
a lot of purists hate offhand hook (+hook). it's understandable if someone spent 5 years developing leet impulse 22 hook skills they would be mad some newb can just use +hook. however, offhand hook has been around as long as ctf, and we can't afford to remove a feature 50% of players would not play without. and anyway, an experienced ctfer with impulse 22 hook and bunnyhopping, air strafing etc, can beat the shit out of a +hooker.
quad/pent
by default there's way to much quad on the id maps popular in ctf, like e4m3 and e4m8. i think with longer and random respawns it's ok. pent is retarded, but classic...mabye with random respawns.
------------------------------------
"This is gay, that setup would be gay, I hate everything, you're dumb, obviously setup should be like this.."
For it to work the server needs broad appeal. There is no point putting up a ctf server only 5 old skool purists will play, and there is no reason to put up another server like all the dead ones already up.
The biggest problem with trying to start up a ctf server is the old skool players are so good newbs or even casual ctf'ers get beaten silly, and then dont stick around. If old skoolers want ctf to be played again, they are gonna have to support a server with less of a learning curve, meaning features like +hook. But if we can start up a pub ctf server that is fun and has broad appeal, that will support other things, whether that's crctf matches, tournements, or whatever.
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