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Weapon and Player Spawns

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  • #16
    Rook, if you can get it to show the weapons the players are carrying, that would be real nice.

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    • #17
      Yes, I have this working in the mod. It would require all CTF players to download more models. I'm working now to get Qrack to support the models with cl_teamskins.
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #18
        Originally posted by R00k View Post
        Yes, I have this working in the mod. It would require all CTF players to download more models. I'm working now to get Qrack to support the models with cl_teamskins.
        They should probably come in Qrack pak0.pak the next time Qrack is updated.

        I could toss them into the ThreeWave EZ Installer to put them into id1/progs for non-Qrack users.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #19
          weapon stay on hdz is horrible. please take it off... it is now a mtown server.
          Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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