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  • #46
    Every time you build something, you improve.

    Compile it and show us some screens.
    Username : Atomic Robokid on Steam

    Please check out my Quake made things:

    https://www.indiedb.com/games/run-over
    https://adam-freeman.itch.io/hazard
    https://adam-freeman.itch.io/diver
    https://adam-freeman.itch.io/beyond

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    • #47
      Originally posted by Adam View Post
      Every time you build something, you improve.

      Compile it and show us some screens.
      Agree'd, I'm circling this like a condor bro. Just waitin for a scrap to hit the forums!
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #48
        looks cool primal

        .

        you have the ability to read minds though?
        ive been playing with the idea myself to make a part just like what you made, lol
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

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        • #49
          Ok. Got it textured and compiled. Seems to be working ok and I included minimal lighting. Mostly torches. Dunno who I should be passing this to but I'll just leave the download here for whomever wants to take a look and see if we can use this or not. I had fun making it regardless. Also brush work isn't my thing so if you see anything that can be easily fixed please do! Cheers!

          Screenies:






          DOWNLOAD HERE
          Last edited by PrimalLove; 09-19-2014, 09:32 AM.

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          • #50
            Awesome stuff.

            You guys are aware that we will eventually have to agree on one sky texture for the entire map, right.
            Scout's Journey
            Rune of Earth Magic

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            • #51
              Oh that is a replacement sky I use for DP. It replaces the purple sky. I textured it the purple sky because I thought that was what talisa and Adam did. But yeah the screenshot gives a different impression.

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              • #52
                aye, i used the standard quake sky when mapping.
                i just copied and pasted the sky-brushes from adam;s part for creating my part in

                but im definitely open to the possibility of using another sky!
                or perhaps even a skybox, that would be even neater imo <3

                or best of both worlds:
                have a normal sky and add an optional skybox replacement for it

                personally i really love this particular skybox, which i think works great for floating islands/towers maps:
                QUAKE.net.pl - Skybox - Purple Nebula
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #53
                  @talisa, That's a pretty cool skybox! Got my vote

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                  • #54
                    just did some edits. nothing big, just small adjustments

                    when walking around in-game i noticed my platforms were pretty huge cuz i didnt keep an eye on scale.
                    so i downsized them to half the size and added a couple to fill in the inevitable gap the downsized of platforms created


                    also tried to incorporate the cool gem-like parts from adam and added a slipgate plate to the top platform to make it look more like the start of a map


                    and lastly i worked on making the top platform look a bit nicer by adding pointy parts to the bottom of it



                    as i said, nothing big but just some small ideas and adjustments really

                    have been very busy all day so didnt get much time to work on the map
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #55
                      @Talisa, those floating light diamond things/ gems are killer! Platforms look good! This map may shape up to be pretty cool!
                      Last edited by PrimalLove; 09-19-2014, 05:06 PM.

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                      • #56
                        Are we still working on this? I heard MG got maybe upset and has dropped out of making the map? Is this incorrect information? Did he already send in his contribution? Has this halted? Just getting clarification. I hope it's still going because this is a great idea.

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                        • #57
                          Originally posted by PrimalLove View Post
                          Are we still working on this? I heard MG got maybe upset and has dropped out of making the map? Is this incorrect information? Did he already send in his contribution? Has this halted? Just getting clarification. I hope it's still going because this is a great idea.
                          One of the last thing's i remember him talking about was leaving this community and moving on to another forum of some sort. Not sure if he meant it or not but if he has chosen that path good luck to him.

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                          • #58
                            no idea about gypsy


                            work on my part is just slow cuz ive been quite busy lately and dont have time to work much on it.

                            i did try one random idea i had one time but it sadly didnt work in-game in the way i intended.
                            .
                            are you curious about what all there is out there in terms of HD content for quake?
                            > then make sure to check out my 'definitive' HD replacement content thread! <
                            everything that is out there for quake and both mission-packs, compiled into one massive thread

                            Comment


                            • #59
                              Of course this is still going.

                              Mapping can take a while.
                              Scout's Journey
                              Rune of Earth Magic

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                              • #60
                                Originally posted by golden_boy View Post
                                Of course this is still going.

                                Mapping can take a while.
                                Mapping can indeed take awhile. But considering the idea at the beginning here was to make "rooms" that join each other, there appear to be some very large structures, and areas, being built that are not exactly "rooms".

                                I think without more stringent rules and/or guidelines, some folks are going to get creatively carried away, as evidenced by what some people have done to others contributions (and how that has possibly offended some), and by the already mentioned scale inconsistencies. Ideally, you shouldn't know what to build for your room until the chain-map is handed to you and then you make your contribution... "fit". This "must fit" mentality is not being applied here at all, as others mappers jump ahead to get what they think is a head-start. This approach may be fun, but it does not serve the map.

                                I'd personally call what you are all doing more of an "improv" chain-map... just be glad there is no forced crunch time in real life for this stuff at least. Still looking forward to seeing more screens and playing the final work.
                                Last edited by Godling; 09-24-2014, 03:53 PM.

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