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Inspired monstering... shambler and scrags

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  • Inspired monstering... shambler and scrags

    After seeing those cool looking knights I got impatient and made a shambler and tweaked the wizard a little.

    A firefight with a shambler and a couple of scrags.



  • #2
    very sweet but ehem 3 FPS haha
    It Takes A Tough Man To Make A Tender Rocketjump

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    • #3
      Yeah, I cranked everything to the max for the screens. DP still runs pretty slow for me (20 fps in a fight) even when I turn off the shadows. I have to try to find a new vid card.

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      • #4
        I completely overhauled the wizard...


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        • #5
          Nice screen shots of Quake5. When is it gonna be released?

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          • #6
            Originally posted by Canadian*Sniper View Post
            Nice screen shots of Quake5. When is it gonna be released?

            that's a good one

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            • #7
              *jaw freakin' drops*

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              • #8
                Wizard is aint bad but he needs normal map thou. Im about to release my knight soon i was quite busy tuning up rygels pack since some of hes normal maps are kinda flat prolly made with photoshop normal map plugin. If you want some help or something pm me

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                • #9
                  Thanks, you have pmail.

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                  • #10
                    how do you turn normal maps on in DP?

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                    • #11
                      Originally posted by ceriux View Post
                      how do you turn normal maps on in DP?
                      You have to enable HDR.
                      d1554573r, now is the perfect time to give the long, in depth explanation. Perhaps in doing so, you might inadvertently troublshoot your home machine.

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                      • #12
                        Very preliminary Ogre in progress...

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                        • #13
                          isnt there a cl command or something with out turning on hdr? or is it bumpmaps idk?

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                          • #14
                            those ogres look great

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                            • #15
                              man, such awsome normal mapping.

                              I just dont get one thing, you put in a lot of work for retexturing the quake models, but why not re-model them as well? Is it perhaps a retro/nostalgic thing?

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