Ogres are cool. If you wanna coop or help i got few ideas how to pimp those textures u got here.
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Inspired monstering... shambler and scrags
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Originally posted by d1554573r View PostTo be honest with ya guys retexturising those mobs with parallax maping turned on is a pain in the ... cuz of parallax displacement, its aint problematic when u deal with flat objects or high poly, but low poly models go nutz sometimes.
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this guy rhouis[i know thats no how to speel it :S] at quakeworld.nu/forums was doing some monsters in the md3 model format. but it seems he has fallen victim to the edge of the world[it has a vaaaarryy steep step]. i would post there, but i forgot my password[they give you one of those super hard ones like: [email protected]#$#@fazsjdv223~~~etc.]
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metchsteekle, thanks for the heads-up. I'll see if he is interested in continuing work on the models. I also e-mailed Quaker-X. I believe he was working with heXum on the Doom 3 Quake mod. He worked on some models for Quake remix too. Those guys do some nice work.
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