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SCREENSHOTS "I use Tenebrae" (Seriously)

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  • #16
    Originally posted by gl0wskull View Post
    Sorry for the popups guys, but when I went through the process of using that host they specifically said that any ads would be completely safe and non pornographic. I would never intentionally use a nsfw host.

    Glad some of you liked the shots. I understand all your other points about being too shiny, plastic or over bump mapped.. but it really boils down to personal taste I guess.

    The green moss covered walls of the necropolis and gloom keep look great in my eyes, as do most of the stone/metal textures. Sadly, things like grass areas ect suffer from plastic/glue syndrome. Astro turf anyone?

    As you said, it's all a personal taste. Some will love it, others won't. Personally I love it.

    I have a question, I've managed to add new skins in Tenebrae, however, upon trying to add Rygel's texture's pack for Darkplaces, it doesn't work. Keep getting the message it only accepts Targa 1 or 3 files. How did you manage ? Which textures did you use ?

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    • #17
      Here's what I've did











      This is made with the modified Tenebrae engine, which was kindly made by MHQuake, Rygel's texture pack, Reforged and Fragger's monsters textures and n30g3n3s1s' models, and also enhanced sounds by mingrid.

      I had to remove all the 'gloss' textures, because Tenebrae complains about invalid TGA format, and I don't know how to fix it. I couldn't use more advanced models that I use in Darkplaces, because it complains about too many something in several of the model files. And I couldn't use music, because it doesn't support it in wav or mp3 or else, as far as I understand. Fix me if I am wrong.

      Still I like what I see. I would also like to fix the menu images and font, but I failed to do it until now.

      You can download it by Torrent: http://dl.dropbox.com/u/945715/Tenebrae.7z.torrent
      Last edited by Mancubus; 05-31-2010, 06:58 AM. Reason: torrent link added

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      • #18
        well those look like some pretty good graphics!! i will try it out

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        • #19
          Guys, I have a problem.

          I am trying to create the new Tenebrae pack to exceed the graphical beauty of my previous one posted above.

          The problem is: I can't make powerups/keys/runes models look the way they should. I have tried everything: converting skins into png, naming them with DP standards (*.mdl_0.tga etc), putting them into 'override' folder - nothing helps :-(

          They still look like this:

          http://iceimg.com/i/66/ac/705f83cb23.jpg
          http://iceimg.com/i/a5/8c/939a3c9edf.jpg
          http://iceimg.com/i/db/26/77fcfd7341.jpg
          http://iceimg.com/i/34/13/ffdbb410e6.jpg

          I have put the engine and the pack of models/skins I have problems with here: http://dl.dropbox.com/u/945715/Tenebrae.7z (it's 24 MB).

          Maybe someone will be able to quiclky look into it and point me where the problem roots are?

          Thanks in advance!

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          • #20
            Just use Darkplaces.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • #21
              Originally posted by R00k View Post
              Just use Darkplaces.
              Not funny.

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              • #22
                Those models don't use the same format as a mdl model - they are actually md3 models and their textures are in a "textures" folder. Leave the default texture names as they are and try putting them in the override/textures

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                • #23
                  Thanks for the tips, ooppee. Unfortunately, an attempt failed :-(

                  I tried to put textures into tenebrae\progs\textures, into tenebrae\override\textures, even tried to name them according to Tenebare\DP standards - nothing works. Maybe something has to be changed in models themselves?

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                  • #24
                    Could you provide me with any error messages that appear in the console? One should come up about not being able to load a texture. May have to pgup to find it.

                    Also am I the only one that wants Tenebrae's weather effects in Darkplaces? It's fog (that I play with by default) is nothing compared to Tene's.

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                    • #25
                      I have achieved success for several models: high-poly Shambler, Invulnerability and Quad damage.

                      Runes, keys and invisibility still are shown without textures.

                      What I have tried with both original names and with .mdl_0:

                      1. Putting into override\ (this worked for Shambler)
                      2. Putting into override\progs (this worked for Invulner and Quad)
                      3. Putting into progs\
                      4. Putting into progs\textures
                      5. Putting into override\progs\textures


                      I have put final result into archive, qconsole.log is also there, though it doesn't contain any errors: http://dl.dropbox.com/u/945715/tenebrae_models.7z

                      Code:
                      Console initialized.
                      Winsock TCP/IP Initialized
                      WIPX_Init: Unable to open control socket
                      Exe: 21:00:08 Apr  7 2010
                      Modified by Charles 'Pentagram' Hollemeersch
                      288.0 megabyte heap
                      Video mode 1920x1080x32 initialized.
                      GL_VENDOR: NVIDIA Corporation
                      GL_RENDERER: GeForce GTX 260/PCI/SSE2
                      GL_VERSION: 3.3.0
                      GeForce GTX 260/PCI/SSE2 3.3.0
                      Checking paletted texture
                      Checking multitexture
                      Checking diffuse bumpmap extensions
                      Checking ARB extensions
                      Checking GeForce 1/2/4-MX
                      Checking GeForce 3/4
                      Checking Radeon 8500+
                      Checking Parhelia
                      Checking VAR
                      Checking AF
                      Checking TC
                      Texture compression available
                      Checking DB
                      Using GeForce 3/4 path
                      4 texture units
                      VertexProgram loaded
                      Loading particle effects from: particles/main.particle
                      
                      Sound Initialization
                      Set primary sound buffer format: yes
                      Using secondary sound buffer
                         2 channel(s)
                         16 bits/sample
                         22050 bytes/sec
                      DirectSound initialized
                      Sound sampling rate: 22050
                      CDAudio_Init: No CD in player.
                      CD Audio Initialized
                      Missing RIFF/WAVE chunks
                      wizard/hit.wav is a stereo sample
                      
                      joystick not found -- no valid joysticks (a5)
                      
                      execing quake.rc
                      execing default.cfg
                      execing config.cfg
                      couldn't exec autoexec.cfg
                      Loading entities from edo file
                      2 demo(s) in loop
                      
                      VERSION 1.09 SERVER (23814 CRC)
                      
                      
                      Azure Agony | Tenebrae
                      Connectivity calculated
                      Copied 33606 vertices to hunk
                      couldn't exec profiles/player.cfg
                      276.2 megabyte data cache
                      Lightmap brightness set to 0.300000
                      ]notarget 
                      notarget ON
                      ]noclip 
                      noclip ON
                      You receive 100 health
                      The command line I use to quickly verify results is:
                      Code:
                      Tenebrae.exe -width 1920 -height 1080 -bpp 32 -heapsize 500000 -condebug +map e4m7
                      Hope it helps. Thanks in advance!

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                      • #26
                        Finally, I managed to solve all the problems and make all the models I wanted to work in Tenebrae as intended.

                        Here's the final result: Picasa Web Albums - Maxim Polulyakh - Tenebrae 11-0...

                        Well, upload to http://www.filedropper.com/ takes longer than I expected, so if you wish, you may download it from russian narod.ru: http://narod.ru/disk/4610600001/tene...10130.exe.html , just enter the captcha and press "Скачать".

                        I've got an idea. Industri is the next version of Tenebrae and it's first version seems to support Quake's maps - I was able to successfully start game and play a couple of minutes. The problem is that it's also, as Tenebrae before, doesn't run on x64 systems.

                        I guess, I will ask MH to try and fix this also if the source code is still available.
                        Last edited by Mancubus; 01-30-2011, 11:33 AM.

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                        • #27
                          What did you do to fix them? Would be interested in knowing (I use Tenebrae time to time)

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                          • #28
                            In fact, as I am completely lame in such things and didn't know what I was doing exactly, it was more, as we say, the shaman's dance with the tambourine.

                            So all written below will make any professional laugh his ass off. :-)

                            I opened the models in Misfit Model 3D. The first thing I noticed was the MD3_PATH variable in Ruohis models, pointing to what was his desktop. I didn't know either it matters, but as anyone except Ruohis don't have that path, I simply deleted it. Then I reassigned the texture and saved model. AFAIR, that's all.

                            Also, I have to mention, that I had to do it with those models you have published for the mission packs, because they were also shown without textures. I don't know, either I lost or broken something as result, but they have started to look textured in thу game, so this alone made me happy

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                            • #29
                              I have several updates.

                              1. Several issues are found: a) player is drowned into the floor on e3m3. This is known Tenebrae bug; b) game crashes at e2m7. This is caused by textures memory overflow. I had to downscale those e2m7 uses to 512*512. You can download this fix from here (russian file hosting, enter Captcha and press "Скачать") or here (this is my uTorrent seeding). It's 47 MB in size.

                              2. I have set my uTorrent to seed.

                              So, here are the links for Tenebrae: pack and fix.

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                              • #30
                                It is sad with your quality gfx card you are getting below 50fps.
                                DarkPlaces can handle all the media you are using at > 200fps.
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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