Rain effect can be activated just the way you activate fog in DarkPlaces:
It must be done via "map".ent file.
Requirement for rain is to use dpmod though (due to rain_think function).
Check misc.qc in dpmod for
- void() rain_think
- void() func_rain
Regards,
Seven
It must be done via "map".ent file.
Requirement for rain is to use dpmod though (due to rain_think function).
Check misc.qc in dpmod for
- void() rain_think
- void() func_rain
Regards,
Seven
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