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Quake Pre-Release Screenshots
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If you like the old looks, go install Fitzquake or a similar engine and check out my Software vs GLQuake series.
And many thanks for the link!
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its always nice to look back at the makings of cool stuff. sometimes you get a peek at things that had to be left on the cutting room floor. I remember rumors that originally part of the game required you to chop the head off an enemy/dying comrade and toss it into the abyss. Also, a few magazine articles that showed a really different looking skin on the knights, the ogre skin in Qtest was a lot bloodier and creepier.
I think the gang working on RemakeQuake is doing a really nice job adding in the little things we old-ones remember dreaming about during it's teaser days.
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Has FitZQuake got those old looks of Quake [Pre-Release]? And, what do you mean see your Software VS GLQuake (not being offensive, just asking)?Originally posted by Spirit View PostIf you like the old looks, go install Fitzquake or a similar engine and check out my Software vs GLQuake series.
And many thanks for the link!
You're welcome!
I have Quake Test, it's only a Multiplayer Deathmatch Test, no Single Player. Or is there another Quake Test? I have Quake Test Pre-Alpha 0.1. You know that Quake, Quake III Arena & Doom III use to be a lot better? Quake II didn't really change at all except for some exploits & sounds.Originally posted by Amon26 View Postits always nice to look back at the makings of cool stuff. sometimes you get a peek at things that had to be left on the cutting room floor. I remember rumors that originally part of the game required you to chop the head off an enemy/dying comrade and toss it into the abyss. Also, a few magazine articles that showed a really different looking skin on the knights, the ogre skin in Qtest was a lot bloodier and creepier.
I think the gang working on RemakeQuake is doing a really nice job adding in the little things we old-ones remember dreaming about during it's teaser days.
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Yes, google for qtest and look in the pak file ID1.PAK, in progs/ you'll find the dragon.mdl
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The Dragon makes its appearance in mods like Soul Of Evil and its sequel Indian Summer which comes with a dev-kit, so that should get you started on using dragons in your own mods..
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I can open the pak using Pakscape, and then view the model with QME.Originally posted by Christopher Murphy View PostYes, but can you spawn in? No. Can you view it? No.
I can also write up a quick QuakeC function and spawn it anywhere and play target practice on it if I wish.. hmmmm
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Thanks!Originally posted by =peg= View PostThe Dragon makes its appearance in mods like Soul Of Evil and its sequel Indian Summer which comes with a dev-kit, so that should get you started on using dragons in your own mods..
And what does 'QME' stand for?Originally posted by R00k View PostI can open the pak using Pakscape, and then view the model with QME.
I can also write up a quick QuakeC function and spawn it anywhere and play target practice on it if I wish.. hmmmm
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Textpad is what I use for most plain text editing.. comes with syntax highlighting for a lot of programming languages.. and QuakeC is basically just C
FrikQCC is probably the compiler you need.. Although FTEQCC is more advanced, I'm not sure if that is gonna work for NQ..
quakeone.com/navigator for a shit load of useful links
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