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  • #31
    OK, if I understand correctly, you have to follow this:

    1st secret you mentionned:
    When you find where the gold key is located, just goes out of the room, turn left. now you are in front of a stair that goes down: on the right you can walk on a small ledge till the vent square pipe, and jump on top on it... then look for a hole on the left, jump in, you found it

    Second one
    It can be opened from the gold key place if remember well: there is either a screen to shot, or a button to push that says "Secret Door opened" if I remeber well... then the door you mentionned on top of a ladder is opend and the secret available

    In case I am wrong, drop me a shot of the place you are looking the trick for
    What Does Not Kill You, Makes You Stronger

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    • #32
      Ah nice- I actually noticed the vents (thanks to the security drones) too and thought they'd lead into the secret and climbed up first time i enter- but didn't spot the secret (my bad- didn't look as far over- for some reason expected the door/treasure to be somewhere else)

      And found the other one too- there was a hidden switch in the cargo room up the ladder that opened the hatch.

      Cheers
      Check out my awesome Deviant art page!
      Quake fanart (obviously included)!

      http://harry-the-fox.deviantart.com/

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      • #33
        A small update after several months of silence

        The map is in its final build (i.e this morning vis tool claimed 85% completion, remaining 5+ hours of run...), so I guess there will be a release soon, unless if new issues (like HOMs) appears after fullvis... It happened already with my latest map I had to release into a fastvis flavor...

        Be prepared for a new hard Hell-ish Quoth experience

        Doh !
        What Does Not Kill You, Makes You Stronger

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        • #34
          JPL,

          your screenshots look fantastic !
          Looking at your previous releases, this one will for sure be a bomb.

          Really looking forward....
          It has been some time till my last SP experience.
          Time to do it again.


          I only hope you implemented different skills.
          And that your "easy" skill is what it should be: easy.
          Many people (including myself) have complaint about the extremely
          high difficulty in fan-made maps.
          Even on easy you will soon axing your enemies due to missing ammo/armor/health.

          Thank you for your effort.
          Seven
          Last edited by Seven; 11-09-2010, 11:18 AM.

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          • #35
            This'll be fun.
            Scout's Journey
            Rune of Earth Magic

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            • #36
              helo jpl,
              -
              all your maps are pure class. i'm really looking forward to this new one. no vis world record this time? :-)
              -
              jakub
              my projects so far:
              Travail retextured
              Tronyn in high definiton
              Ab
              yss of Pandemonium HD textures
              Nehahra rtlights and other experiments

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