I want to make Quake1 paper models available to the general public again. Does anyone know how to transfer Quake1 .mdl files correctly to .3ds format in such a way that Pepakura will recognize it?
MY TRUE REASON FOR DOING THIS:
After assembling a "Three Dimensional" Quake figure, I can make Aluminum castings of these paper model templates; which can then be hand painted and given away as trophies! (OF DOOM!)
At one time it was possible to download, and assemble Quake1 paper models via Captin Nod's Paper Models. It sounds a little sissy at first... but after completing one; it feels like "Liquid Badassery." Unfortunately, none are currently available, from this link or any other. It appears this guy (Capt. Nod) used a modified version of mdl23ds www.gamers.org/pub/idgames2/utils/graphics_edit/model_tools/mdl23ds.zip (NOTE: this download link is 'un-modified' I don't know his settings) to extract the Quake .mdl models and then import them into Pepakura Designer.
This version of mdl23ds is not extracting the .mdl's with textures applied, or in the correct format and when converted to .3ds. As .3ds they have too many 'faces' and Pepukura just displays nonsense.
Capt. Nod's modified version of mdl23ds would make me very happy right about now. Unfortunately it appears to be a custom job, and I currently suck at coding. I'm not very experienced with models; but I'm determined to find a way to make this work somehow.
I've been playing around with Blender but can't seem to get it to import .mdl files. I'm hoping from there to get the textures displaying and then exported correctly. If anyone has any advice; I'd very much appreciate it.
MY TRUE REASON FOR DOING THIS:
After assembling a "Three Dimensional" Quake figure, I can make Aluminum castings of these paper model templates; which can then be hand painted and given away as trophies! (OF DOOM!)
At one time it was possible to download, and assemble Quake1 paper models via Captin Nod's Paper Models. It sounds a little sissy at first... but after completing one; it feels like "Liquid Badassery." Unfortunately, none are currently available, from this link or any other. It appears this guy (Capt. Nod) used a modified version of mdl23ds www.gamers.org/pub/idgames2/utils/graphics_edit/model_tools/mdl23ds.zip (NOTE: this download link is 'un-modified' I don't know his settings) to extract the Quake .mdl models and then import them into Pepakura Designer.
This version of mdl23ds is not extracting the .mdl's with textures applied, or in the correct format and when converted to .3ds. As .3ds they have too many 'faces' and Pepukura just displays nonsense.
Capt. Nod's modified version of mdl23ds would make me very happy right about now. Unfortunately it appears to be a custom job, and I currently suck at coding. I'm not very experienced with models; but I'm determined to find a way to make this work somehow.
I've been playing around with Blender but can't seem to get it to import .mdl files. I'm hoping from there to get the textures displaying and then exported correctly. If anyone has any advice; I'd very much appreciate it.
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