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  • Quake Figureines

    I want to make Quake1 paper models available to the general public again. Does anyone know how to transfer Quake1 .mdl files correctly to .3ds format in such a way that Pepakura will recognize it?

    MY TRUE REASON FOR DOING THIS:
    After assembling a "Three Dimensional" Quake figure, I can make Aluminum castings of these paper model templates; which can then be hand painted and given away as trophies! (OF DOOM!)

    At one time it was possible to download, and assemble Quake1 paper models via Captin Nod's Paper Models. It sounds a little sissy at first... but after completing one; it feels like "Liquid Badassery." Unfortunately, none are currently available, from this link or any other. It appears this guy (Capt. Nod) used a modified version of mdl23ds www.gamers.org/pub/idgames2/utils/graphics_edit/model_tools/mdl23ds.zip (NOTE: this download link is 'un-modified' I don't know his settings) to extract the Quake .mdl models and then import them into Pepakura Designer.

    This version of mdl23ds is not extracting the .mdl's with textures applied, or in the correct format and when converted to .3ds. As .3ds they have too many 'faces' and Pepukura just displays nonsense.

    Capt. Nod's modified version of mdl23ds would make me very happy right about now. Unfortunately it appears to be a custom job, and I currently suck at coding. I'm not very experienced with models; but I'm determined to find a way to make this work somehow.

    I've been playing around with Blender but can't seem to get it to import .mdl files. I'm hoping from there to get the textures displaying and then exported correctly. If anyone has any advice; I'd very much appreciate it.

  • #2
    Alternatively... if there were a benevolent person here who is willing to figure this out for me.... I'll make you a hand painted, cast aluminum Shambler. Very Badass.

    Otherwise point me in the right direction and I'll figure it all out. I've been "Googling" like a maniac for 8 hours on this one, experimenting left and right... need a rest for a bit.

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    • #3
      i cant help, but that sounds pretty cool.
      Rambo[RuM]
      I support:
      Quakeone.com ..... of Course!
      Qrack - Thank You r00k
      Yayo Industries - Thank you frenzy
      Zero CTF - Thanks mono

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      • #4
        Use Noesis to convert the model, then import into 3DSMax.

        I have this Quake Marine paper model
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • #5
          nice =)
          My servers for the gamers:
          bigfoot.servequake.com / damage.servequake.com

          port 26000 EuroQuake
          port 26001 EuroQuake Coop


          newyork.quakeone.com
          Offline ATM
          fvf.servequake.com
          flanders.servegame.org / flanders.servequake.com
          Offline ATM
          newdm.servequake.com
          port 26010

          http://bigfoot.servequake.com (EuroQuake)
          sigpic

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          • #6
            I never liked the face from the pics I saw of that. It always made me think of QGuy/Rangers head being replaced with a mad guy who got too much sunburn and smashed his face repeatedly into a wall

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            • #7
              Originally posted by R00k View Post
              Use Noesis to convert the model, then import into 3DSMax.
              Unfortunately I have no 'cha-ching,' and if I did, I couldn't warrant dropping that much for Noesis or 3DSMax. I'm still trying to figure this out, again, if anyone has further suggestions let me know.

              Thanks!
              Last edited by QuakeRoot; 03-03-2012, 01:15 PM.

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              • #8
                Sorry, missed those links being dead. Here you go: Index of /files/misc/captinnod/
                Quake 1 Singleplayer Maps and Mods

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                • #9
                  Holy Honking Crap-u-lore!

                  Thanks! But in the meantime I have this almost figured out and I'll be texturing them with updated textures and making several that are not listed here.

                  Don't get me wrong; I am thrilled that you found this link (or... made? Yarrr...! Might ye be the infamous Capt. Nod?). This helps me out tremendously in creating correct (user-friendly) cut-outs. This is excellent. I'll post my stuffs shortly. (shortly being a long time from now when I actually have everything together, could be a few days, maybe months).
                  Last edited by QuakeRoot; 03-03-2012, 03:36 PM.

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                  • #10
                    Just glad you are here, becoming apart of our Q1 community.

                    Welcome aboard!
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                    • #11
                      Originally posted by CosmicVitamins View Post
                      Holy Honking Crap-u-lore!

                      Thanks! But in the meantime I have this almost figured out and I'll be texturing them with updated textures and making several that are not listed here.

                      Don't get me wrong; I am thrilled that you found this link (or... made? Yarrr...! Might ye be the infamous Capt. Nod?). This helps me out tremendously in creating correct (user-friendly) cut-outs. This is excellent. I'll post my stuffs shortly. (shortly being a long time from now when I actually have everything together, could be a few days, maybe months).
                      I'm looking forward to that.

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                      • #12
                        Originally posted by grave_digga View Post
                        I'm looking forward to that.
                        Good!
                        Cause I just figured out most of that which was frustrating me.



                        Random Thought:
                        The power of stupid people is amazing.

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                        • #13
                          all you need to do is convert .mdl to 3ds?

                          Milkshape
                          http://www.nextgenquake.com

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                          • #14
                            Originally posted by MadGypsy View Post
                            all you need to do is convert .mdl to 3ds?

                            Milkshape
                            Golly, I wish that were true.
                            (at least on the free 30 day trial version of Milkshape [I have NO money] it doesn't allow .mdl import)
                            I'm currently using MilkShape, and I've made progress by using another program to convert .mdl's to .md2's (which "Trial-Milkshape" does support) then exporting to a file extension that Pepakura recognizes. If you know a method I don't, let me know, your process would make things easier.

                            At this point though, I think I'm over that hurdle. I've managed to convert all the models and have them display in Pepakura correctly with textures applied. Now it's just a matter of editing the cut-outs to be user friendly (time-consuming but fun).

                            Random Thought: "What if He-man didn't scream, "By The Power Of GraySkull!!" and then become badass.. but instead yelled, "By The Power Of Pie...!"
                            Last edited by QuakeRoot; 03-06-2012, 07:00 AM.

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                            • #15
                              If you're able to get some die-cast quake characters (marine, shambler, etc), I will totally buy a few of them from you. This is awesome. Maybe you could even make a plastic cast figure.

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