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  • there's no Android app for Quakeone.com yet.
    hmmm

    EDIT: What does it need to do and how crappy of an interface are you willing to deal with?

    Android SDK

    I will only attempt this if Solecord joins me in the attempt. As a matter of fact, I probably couldn't attempt it without him since I am sure the app is going to need access to things that I don't have the power to allow it.
    Last edited by MadGypsy; 08-07-2012, 06:38 AM.
    http://www.nextgenquake.com

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    • JK MadGypsy, lol

      I just got back yesterday from attending at RAW Natural Born Artist show.

      I've decided to (Begrudgingly) completely remove any plans for mocap integration. It's just to much and really cranks up the file size.

      All the files for this project are intact and I'm ready to get this project back on-track.
      QuakeOne.com
      Quake One Resurrection

      QuakeOne.com/qrack
      Great Quake engine

      Qrack 1.60.1 Ubuntu Guide
      Get Qrack 1.60.1 running in Ubuntu!

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      • How about IQM format and a higher poly model. All you would need to do is add some edge loops to the current model (tweak them) and export as IQM instead of MDL. This wont only remove the really blocky shape but also make animation look better cause there would be more information to "relax" the model. Plus, you could use a much more recent blender as there are IQM exporters for every blender from 2.49 to (i believe) 2.63. Double plus good is: IQM supports armatures, smoothing and some other stuff so, no more of that shape key crap.

        I guess what I'm trying to say is: It isn't 1996 anymore. I know Darkplaces supports IQM. I also know that GB uses IQM, but doesn't use Darkplaces. So, there are at least 2 engines that would support your models. I'd be willing to bet RMQ has IQM support as well, bringing the total up to at least 3 engines. Maybe they all support it, but I have never checked this and I'm thinking Vanilla Quake definitely wont, haven't checked that either though.

        Just my 6 pence. Oh, and welcome back.
        http://www.nextgenquake.com

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        • Originally posted by MadGypsy View Post
          How about IQM format and a higher poly model. All you would need to do is add some edge loops to the current model (tweak them) and export as IQM instead of MDL.
          I've (kind of) tried the IQM format, didn't get it to work because i couldn't figure out how to get the IQM model in-game.

          It won't be hard to try, it's just a different exporting method from what I've seen.

          As for higher poly...

          I do agree the model needs work and it originally was a rushes job.

          There's going to be a revamp of the model possibly a remake to at least be on the same level of detail as the original.

          Anyway I'm devoting my Sunday to this new model, I hope nothing important happens today I could really use a break!
          QuakeOne.com
          Quake One Resurrection

          QuakeOne.com/qrack
          Great Quake engine

          Qrack 1.60.1 Ubuntu Guide
          Get Qrack 1.60.1 running in Ubuntu!

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          • find the functions below and change the appropriate lines to:

            client.qc
            Code:
            void() PutClientInServer=
            {
                // lots of other code
                setmodel (self, "progs/player.iqm"); 
            };
            world.qc
            Code:
            void() worldspawn =
            {
                // lots of other code
                precache_model ("progs/player.iqm");
            };
            player.qc - this doesn't really apply to qung fu yet. Seeing as you can't punch or kick yourself and fall damage is virtually impossible
            Code:
            void() set_suicide_frame =
            {
                // lots of other code
                if (self.model != "progs/player.iqm")
            };
            misc.qc - virtually useless and you can skip this
            Code:
            void() viewthing =
            {    
                precache_model ("progs/player.iqm");
                setmodel (self, "progs/player.iqm");
            };
            If that isn't putting your model in the game. Open your model in Noesis and make sure it is even legit.


            REVERSE EDIT: My original post was written on the fly and from memory. Apparently my memory for this sucked. Luckily I double checked (I always do). I'd like to tell you how I double checked though, cause it made finding the answer a breeze. Using my editor package I opened all .qc files and hit search / find / find what:player.mdl / find all in all opened documents. It gave me the answers immediately.

            Want to change all this crap in no time? search / replace / find what:player.mdl replace with:player.iqm / replace all in all opened documents / file / close all

            when prompted "save file C:\blah\blah\blah.qc" click yes every time it asks
            Last edited by MadGypsy; 08-12-2012, 04:02 PM.
            http://www.nextgenquake.com

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            • or just save it as progs/player.mdl instead. same thing in the end, but this might conflict with other replacement models.
              Some Game Thing

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