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  • #61
    Originally posted by MadGypsy View Post
    Can I have the .blend too for educational purposes? Also, which blender did you use?
    Sure check your PM box.

    I sent you the same thing I sent bluntz.
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    • #62
      This player is facing another direction at a diff scale in some frames.
      Never mind I wont be any help.
      WARNING
      May be too intense for some viewers.
      Stress Relief Device
      ....BANG HEAD HERE....
      ---------------------------
      .
      .
      .
      .
      .--------------------------

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      • #63
        Originally posted by bluntz View Post
        This player is facing another direction at a diff scale in some frames.
        Never mind I wont be any help.
        I have an UN-animated rigged model if that would help? Let me know!
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        • #64
          Hmmmm...I just got home and haven't looked at the mdl yet but what bluntz said might effect me too. Sure, I can get whatever you sent me to animate, but if the animations and model are all nutty it isn't going to look right.

          EDIT: I haven't put the model in game but in QME he seems to face the same direction and maintain consistent size. I did notice that you have repeat animations. I am going to optimize those out of the model. I'm sure you put them there as placeholders, but it's just dead weight. I am also going to rename the animation frames to reflect the actual action. I understand what you were doing, but it isn't necessary at this point. Player.qc will be for your model not the other way around.

          I am going to work on this tomorrow (technically later today) and that is a fact.
          Last edited by MadGypsy; 07-01-2012, 03:16 AM.
          http://www.nextgenquake.com

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          • #65
            Originally posted by MadGypsy View Post
            Hmmmm...I just got home and haven't looked at the mdl yet but what bluntz said might effect me too. Sure, I can get whatever you sent me to animate, but if the animations and model are all nutty it isn't going to look right.

            EDIT: I haven't put the model in game but in QME he seems to face the same direction and maintain consistent size. I did notice that you have repeat animations. I am going to optimize those out of the model. I'm sure you put them there as placeholders, but it's just dead weight. I am also going to rename the animation frames to reflect the actual action. I understand what you were doing, but it isn't necessary at this point. Player.qc will be for your model not the other way around.

            I am going to work on this tomorrow (technically later today) and that is a fact.
            I will do what I can with this model but it will take time being unfamiliar with 2.6 bites.
            Send me the rigged model that is not animated maybe faster than fixing this one.
            Last edited by bluntz; 07-01-2012, 07:38 AM.
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
            ---------------------------
            .
            .
            .
            .
            .--------------------------

            Comment


            • #66
              Originally posted by MadGypsy View Post
              EDIT: I haven't put the model in game but in QME he seems to face the same direction and maintain consistent size. I did notice that you have repeat animations. I am going to optimize those out of the model. I'm sure you put them there as placeholders, but it's just dead weight. I am also going to rename the animation frames to reflect the actual action. I understand what you were doing, but it isn't necessary at this point. Player.qc will be for your model not the other way around.

              I am going to work on this tomorrow (technically later today) and that is a fact.
              Yes I've added placeholder animation frames since I had 80% no clue what I was doing so I made my QungFuPlayer.mdl to resemble the original player.mdl to minimize any errors.

              Rename whatever you like and do what you need to!


              Originally posted by bluntz View Post
              I will do what I can with this model but it will take time being unfamiliar with 2.6 bites.
              Send me the rigged model that is not animated maybe faster than fixing this one.
              Check your PM box, there is an UN-animated rigged Qung Fu model waiting.

              Check
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              • #67
                Hows this project coming along??

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                • #68
                  Originally posted by wicked_lord View Post
                  Hows this project coming along??

                  idle,run,jump, punch and pain animations have been sent to MadGypsy. He is going to do some code and get the model working in game.

                  That's where this project is at right now, not even really off the ground yet but still an idea about to form.

                  I'm not sure how much MadGypsy plans to help out but I'm thankful he is at least helping since I'm a QC at best.
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                  • #69
                    I will help as much as I ever can bro. I don't even know how much that is, but in the end it will be a lot.
                    http://www.nextgenquake.com

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                    • #70
                      Sounds good.. Finish it and lets run a server for it, make sure you download this song while playing it..

                      [ame=http://www.youtube.com/watch?v=jhUkGIsKvn0]Carl Douglas - Kung fu fighting(original) - YouTube[/ame]

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                      • #71
                        I finished everything I can do with the current model.

                        Run
                        Punch
                        Idle
                        Super jump
                        Death

                        Everything works and you can currently punch out Zombies.
                        http://www.nextgenquake.com

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                        • #72
                          Originally posted by wicked_lord View Post
                          Sounds good.. Finish it and lets run a server for it, make sure you download this song while playing it..

                          Carl Douglas - Kung fu fighting(original) - YouTube
                          I'd like to have that playing as the soundtrack


                          Originally posted by MadGypsy View Post
                          I finished everything I can do with the current model.

                          Run
                          Punch
                          Idle
                          Super jump
                          Death

                          Everything works and you can currently punch out Zombies.
                          everything feels like it's coming together, if this actually becomes something other then a 2 man invention I'd love to see it hosted on a server and give the public access to it.

                          However some things I am concerned of are.

                          With the new player mechanics the levels will not be played the same.

                          you can jump roughly 2-4 times higher then normal and your only weapons are your fists of steel.

                          the Jumping makes me think custom levels are needed dew to almost all maps to date are for a standard Quake 1 Ranger model which doesn't jump very high and we're using a highly trained Qung Fu Professional(PlayerX.mdl) instead of Ranger(player.mdl) to complete this mod...

                          I'd personally like to see "sky scraper" levels where you can jump form 1 sky scraper to another but watchout for the lava below!!! something similar, I might have to dig out Quark or WorldCraft again and make up some levels...

                          Where Zop when you need him!?

                          Any mappers intrested in making levels for Qung fu?

                          I'd like to get a few more attacks/weapons added not sure if MadGypsy would want do go that far, he's already done more then he said he would.

                          I just got done beating the crap out of a zombie.......... ok ok... the zombie kicked my ass actually.... I just couldn't hit him hard enough to "gib" him lol

                          Thank you MadGypsy you really are a big help!
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                          • #73
                            I'd like to get a few more attacks/weapons added not sure if MadGypsy would want do go that far, he's already done more then he said he would.
                            Ya' I'm your player.qc guy. You may have to deal with me having limited time but I always get the job done. Plus my code is nutty and I may be the only person that would want to touch it (lol)

                            - you can jump exactly 3 times higher currently (256 is the norm and I made it 76

                            I could help you with mapping as well, but only if you use WC or radiant and I prefer radiant.
                            http://www.nextgenquake.com

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                            • #74
                              I've used Quark mainly but I've also made a few levels in WorldCraft. I think I tried Radiant and liked it but didn't have time to learn a new interface.

                              I could easily see a tall tower fight between 4 players, punching and kicking trying to knock the other off the side into the lava lol! or if they get to close to a certain area monsters appear like a shambler or some knights and just starts going ape-shit on players lol... The shambler's Lg attack would have to be like 1/10th normal damage but puch it's force up so it just knocks players around! lol
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                              Qrack 1.60.1 Ubuntu Guide
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                              • #75





                                I tried to illustrate punching out a zombie too but it was just too fast. I even tried to press the crap out of screenshot hoping to catch the frames I wanted. I managed to catch everything except what I wanted. Y'all like my custom map? Don't hate me for my superior mapping skills and nonsensical light sources.
                                Last edited by MadGypsy; 07-02-2012, 10:47 PM.
                                http://www.nextgenquake.com

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