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Doom 3 ROE mod - Tested v7

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  • #16
    First Post updated with another video

    its still processing though, will take a few minutes before its available.


    yea it was a show that aired in the UK...

    you hardly even heard of it in the USA


    but youtube got all nazi on my ass lol


    its alright this YT account doesnt have much uploaded yet.

    So it wont hurt to start another account ya know?

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    • #17
      fuck nazis sh... i must wait a couple minutes before i can watch it(youtube servers are lame)... so i will smoke in the time sh... here is 4:02 am but fok that i must go to the work first in two weeks shit i am saying too much shit... still drunk okay i can watch i saw give all you fucker is it nightmare or worst? could it be worst? nice guitars! is it the original doom track reemake? lol 6:11

      Maaaaan ptry with out cheats ! i want to see how long you will stay alive
      [ame]http://www.youtube.com/watch?v=eYwyGzQ_W0s[/ame]
      Last edited by Sza; 09-11-2013, 08:29 PM.

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      • #18
        Especially when you play this mod BLIND...


        Super...... Challenging. OMG. Seriously....


        I haven't made it halfway through yet. without cheating


        but that's what makes the gameplay addicting...

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        • #19
          Yea theres music from allll sorts of stuff in the mod


          quake music, full metal jacket, metal mixes of the Doom 2 tracks!

          many many more pieces too! If you open the Tested Pk3 in winrar u can see all the music tracks


          the creator, really really did a nice job with attention to detail and well, general asskickery kind of atmosphere! and made it scary at the right times too!


          You might also notice the monsters have the PSX sounds, i put that seperately in myself, so you dont have to use those monster sounds if u dont want to.


          But yea and the Last level of the mod, Holy crap. Epic!!! the ending was awesome too...


          ID Software should have hired this guy, seriously.



          No exaggerations... really that much quality


          edit: Gotta leave 4 work in about 10-15 minutes though


          but ill be home in about 6 hours

          and tomorrow i dont have to work



          edit edit: This mod will keep you busy a LONG time.


          waiting for doom 4 ? No problem! Play Tested! See if you can finish it haha!


          a few stages even have a couple quake monsters hiding around

          shamblers sometimes, a few Wizards, Shalraths... which are by the way, using models/skins that ive seen in Darkplaces ... its very cool... they dont put too many of them in, but they do make "Cameos"
          Last edited by ArDaMaX; 09-11-2013, 08:42 PM.

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          • #20
            Originally posted by ArDaMaX View Post
            and tomorrow i dont have to work
            So youre happy i have two weeks free time so i will do some new textures for my mod.

            BTW: I will test this mod whe n i find my doom dvd
            Last edited by Sza; 09-11-2013, 08:56 PM.

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            • #21
              Going to test Sikkmod for ROE and see if it works with this Tested mod

              it should , since Tested is technically a map pack and not a folder based mod

              only a pk4 file so, with luck it should be compatible, if so, this is going to make for some epic fun times.

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              • #22
                YEAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!


                Sikkmod for ROE is compatible w/ Tested!!!!!!!


                OMG YES!!!!! YES!!!!!!!! YES!!!!!!!!!



                Ok, not all maps from tested are compatible , some conflicts with a custom entity or two, not sure yet, ill loook into the problem a bit

                sometimes there are ways to fix it yea, but for now ill keep a 2nd setup for Tested

                and play everything else under sikkmod (so damn appealing to the eyes!!!! )
                Last edited by ArDaMaX; 09-13-2013, 07:01 AM.

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                • #23
                  Trust me once ya play this map pack, you'll see why i am INSPIRED to get it working with Sikkmod , I know there is a way, theres just the task of routing out the single conflict , about 80% certain is conflicting with a replacement model for monsters (reason being, first couple maps of Tested work 100% with sikkmod roe, but once you reach a map with custom monster such as Nightmare imps, thats where the clash occurs) , ill h ave to try it with the vanilla monster models and see what happens, the high res environment/weapon/item textures are 100% compatible, it has to do with a monster entity

                  ill devote some time looking into this!


                  edit: it would seem both Tested and sikkmod change enemy behavior , so combining the two, it seems is impossible for now, that is ok

                  tested is difficult enough the way it is ( Play it with a clean setup of doom 3 / roe )

                  seperate from your Sikkmod setup.
                  Last edited by ArDaMaX; 09-13-2013, 09:05 AM.

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                  • #24
                    I have doom bfg which incudes all official addons. Will the sikk mod work with it? Have u tested?

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                    • #25
                      Originally posted by Sza View Post
                      I have doom bfg which incudes all official addons. Will the sikk mod work with it? Have u tested?
                      Nope, sikkmod is designed for the non-bfg version unfortunately. as are most all mods.



                      thing is with BFG edition, the format of the files of the game have been changed by bethseda, so they are incompatible... (they changed the source code/engine completely)
                      Last edited by ArDaMaX; 10-05-2013, 04:57 PM.

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                      • #26
                        Man! I love this...


                        screenshot from a custom map im playing at the moment "Kings cemetary"



                        bout to head off to work though. lol

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                        • #27
                          holy ... the specular is too strong (too shiny) But its looking good, like a paralax, am i right? Make pls a new gameplay video brah.

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                          • #28
                            Originally posted by Sza View Post
                            holy ... the specular is too strong (too shiny) But its looking good, like a paralax, am i right? Make pls a new gameplay video brah.

                            yea, all the gloss/shine stuff like that is adjustable in game it gives ya a Sikkmod options tab


                            which is pretty damned convenient if i do say so myself

                            i dont think my machine can handle recording sikkmod at good FPS , till i upgrade cpu, my gpu can handle it, but my cpu will choke up if i try and record since i use fraps and fraps just loves HD

                            when i do actually get my hexacore soon, for sure! Ill record sikkmod

                            but till then ill be able to record things like tested, since at least that will be on vanilla graphics and far easier to record in 720+


                            alright, i am off work now, and no work tomorrow, 4 sure, ill play and probably record some more tested on my Vanilla Doom3/ROE setup which is seperate
                            Last edited by ArDaMaX; 09-14-2013, 09:46 PM.

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                            • #29
                              gameplay videos removed. (youtube shat on my account)

                              will be making a new YT soon and ill make new gameplay videos, this time not cheat yea...

                              (since with new account with undisrupted priviledges, video length shall not be an issue, can go over the measly 15 minute limit that i used to have ;D )
                              Last edited by ArDaMaX; 09-27-2013, 03:12 AM.

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                              • #30
                                I found my d3 DVD

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