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Q2E-Resurrection

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  • #16
    hehehe

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    • #17
      You said VODKA, man??))) You have steel liver? ))))

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      • #18
        add more diffuse color for glass

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        • #19
          i talk about this texture

          Code:
           map		makeAlpha ( glass/glass1.tga )
          use it as diffuse color

          Code:
          	gl_FragColor.xyz += diffuse.xyz * u_alpha;

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          • #20
            still watching this

            going to love it when we finally have a nice proper Q2E to play

            so much nostalgia!

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            • #21
              Texture work is looking good as usual

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              • #22
                nice rocks )

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                • #23
                  Originally posted by Sza
                  Thank You. The e1u1 ist almost complete which means after that will go faster. I will show you guys more later I want to make much more textures and a video... after that i will start to make new uv and haracter/monster skins. You can help me with some fresh ideas for character skins if you want. Every character skin will be made using 3dmax 2012 and MB 2013. I will show u in the time how to import a md2 model to 3dmax and how to export the model with a new uv without destoing the anims.

                  Stay up to date.


                  right on man, i always had a feeling some day... someone would eventually do the finishing touches to Quake 2 , it will finally actually have eye candy worth the wait

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                  • #24
                    Some sweet stuff in here. And I really liked Q2E.
                    dfsp*spirit
                    my FPS maps

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                    • #25
                      Grenade looks sweet!
                      Lovin the lighting effects too!

                      How far are you with this now sza? Each time I see pics I get anxious!
                      Keep up the good work.

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                      • #26
                        Everytime I look at the pictures you present... you really give me the thrill to play Q2 again hehe... keep the good work!!

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                        • #27
                          looks emissive, and thus wrong.
                          also, that's *really* poor quality glass. how old is it? 200 years? shiesh. the distortion is a cool effect, but its too extreeme for it to be believable, unless of course if someone's held a blowtorch to it and melted parts of it, which would be a strange thing for someone to do.
                          Some Game Thing

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                          • #28
                            I guess the dust can make sense since there was the bitterman craft crash right there. Glass effect looks much better and more realistic with less distortion. Of course who's to say what's "correct" on an alien planet. We are talking personal taste that's all. How about a new vid showing the new stuff off.

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                            • #29
                              Textures and lighting look very dark and moody which I like. Looks very good!

                              Thanks for posting the vid and keep us up on the progress. I'm thrilled to have all my Quake games looking updated now!

                              Glass looks very good as well!!
                              Last edited by gdiddy62; 01-18-2014, 07:01 PM.

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                              • #30
                                Hmmm. I don't se any negative comments...were they removed?

                                At any rate, stay focused on what makes you happy in creating. There will always be haters. Ignore them, they're not worth it.

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